Here is a link to my modded .bic file:
First thing I did was give the Privateer +2 attack and 4 movement.
Don't know why it was changed, but the Privateer basically sucks at the defaults.
Also, some of the mounted units before Cavalry have ZOC. Horseman did, and I can't understand why, because the Knight, War Elephant, etc., did not.
Also, I gave Nuclear subs a movement of 4. The civilopedia states that N-subs are faster than standard subs, but in the defaults they both have the same movement rate.
Also, I am not entirely pleased with the current 6 attack/4 defend of subs- I will probably change them, but not sure to what.
And of course, I added my 'Army Corps of Engineers' mod to this: Infantry and Mech. Infantry can now build roads and forts, and can also clear forests and jungles.
I have to take a look at the paratrooper and helicopter units. Their operational ranges seem rather small. And also, the helicopter has only 1 carrying capacity, instead of the 2 the manual states.
And the manual is WAAAY off as far as unit stats are concerned; tons of stats were changed since the manual printing.
Oh and one last thing- I made clearing forests give 28 shields. I am doing this to experiment with the 'logging industry' concept. It should work very well, and make for some interesting civil engineering.
[P.S. If you decide to look at this, make sure you back up your original .bic file, or else it will get overwritten.]
First thing I did was give the Privateer +2 attack and 4 movement.
Don't know why it was changed, but the Privateer basically sucks at the defaults.
Also, some of the mounted units before Cavalry have ZOC. Horseman did, and I can't understand why, because the Knight, War Elephant, etc., did not.
Also, I gave Nuclear subs a movement of 4. The civilopedia states that N-subs are faster than standard subs, but in the defaults they both have the same movement rate.
Also, I am not entirely pleased with the current 6 attack/4 defend of subs- I will probably change them, but not sure to what.
And of course, I added my 'Army Corps of Engineers' mod to this: Infantry and Mech. Infantry can now build roads and forts, and can also clear forests and jungles.
I have to take a look at the paratrooper and helicopter units. Their operational ranges seem rather small. And also, the helicopter has only 1 carrying capacity, instead of the 2 the manual states.
And the manual is WAAAY off as far as unit stats are concerned; tons of stats were changed since the manual printing.
Oh and one last thing- I made clearing forests give 28 shields. I am doing this to experiment with the 'logging industry' concept. It should work very well, and make for some interesting civil engineering.
[P.S. If you decide to look at this, make sure you back up your original .bic file, or else it will get overwritten.]
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