gramphos, do you know how the patch effects multitool yet?
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UTILITY: Civ3MultiTool - A thread for the Program ;)
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i ran the patch and then used the new civ3mod.bic file from the patch to make changes using the multitool. i then made some changes using the editor and then i entered the game and then tried to load the bic i just made and i get this error:
Invalid scenario version!
Version 3.00 is no longer compatible.
It won't let me load up this new mod I made but it will let me load old mods that have had the editor used on them (the lwc mod for example).
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I have no idea, but as far as I understood from ther readme it would not be any changes to the BICs.
Now 2nd I've been out fo six hours now, and is a bit drunk, so don't rely to 100% to my posts.Creator of the Civ3MultiTool
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I am really puzzled: The game keeps crashing. Here are the specs of the Wonder:
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Name: Condor IS Radar
Advance: The Laser Cost: 100
Goverment: Condor Culture: 20
Production: 20
Happy Faces: 10
Happy (all cities): 10 Defense Bonus: 10
Militaristic: True
Industrious: true
Expansionist: true
Scientific: true
Religious: true
Commercial: true
Veteran Ground Units
Veteran Sea Units
+50% Research Output
+50% Luxury Output
+50% Tax Output
Resistance to Proparganda
Reduces Coruption
Reduces War Weariness
Gain in every city: Police Station
Gain in every city on continent: Research Lab
Double Combat vs Barbarians
+1 Ship Movement
+1 Trade in each Trade producing Tile
Doubles Research Output
Halves unit upgrade cost
+2 Free advances
Doubles City Defenses
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What cant I have?"Never in the history of human conflict has so much been owed by so many to so few"
"The bloody dog is dead"
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You probably have way to much on there. In fact, is there anything you don't have? A wonder shouldn't have anymore than 1 maybe 2 attributes, that's probably why it's crashing. Frankly I think it's ludicrous to have so much, I would never consider a wonder like that!
PS, you have it building the police station and research lab. Do you have the proper tech for these? If not, that's probably the cause of your crash. Frankly, I think you should just scrap the whole thing, it's way to powerful.
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Ok, I'll remove 90% of the stuff.
If you think the wonder is too powerful, then I can understand, but its my first go at trying to make a add-on. This was ment to be a private mod, but since I've asked help from so many people, I dont think it would be right to leave it as a private mod.
The add-on is ment to almost be an alternate timeline. If I have the time/will/thought to mae it a alternate timeline mod, then I will. But frankly, I think I might just keep it to myself at the moment.
Thanks for the help anyhow."Never in the history of human conflict has so much been owed by so many to so few"
"The bloody dog is dead"
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I used the tool on the earth(huge) map. It created a file in the scenario directory, and I went over to insert NAMES and ID of various civilizations. But it doesn't work. Which names and ids correspond to which civilizations? I'm especially interested in putting the Americans at CORDS 52,56.
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Originally posted by Dutch
I used the tool on the earth(huge) map. It created a file in the scenario directory, and I went over to insert NAMES and ID of various civilizations. But it doesn't work. Which names and ids correspond to which civilizations? I'm especially interested in putting the Americans at CORDS 52,56.Creator of the Civ3MultiTool
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Wraning to patch users!
The Add unit function will not work with the latest patch (1.17f) I'm working on a fix (without making it unuseable for 1.16f)Creator of the Civ3MultiTool
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Originally posted by kittenOFchaos
Civilisation placement tool doesn't work with the new patch...see e-mail Gramphos.Creator of the Civ3MultiTool
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