Perhaps I'm a bit premature here, but its bound to happen sooner or later...
It may be some time until events language and some other things are implemented. But in the meanwhile, lets start changing things that clearly need to be changed. Of course people are going to make all kinds of modifications, but for starters it would be good if we could all chip in and make one mod pack that fixes the worst problems of Civ3.
As we hear reports about this unit being too weak, or that wonder too strong, etc... we should fix these things in a mod.
One thing I suggest we could start with is boosting all of the units hit points by one. It looks like this is possible in one of the screenshots. The result is that there will be less chance of an accidental victory of the Warrior beats the Mech Infantry type.
Another I'd suggest is that it would be fun to have more resource types. Especially for the basic resources, of which there are only 6. Only strategic resource that seems criminally left out IMHO is timber - needed for all ships prior to Ironclad. Historically some civs like the Egyptians simply couldn't have much of a navy because they lacked tall trees of the right type, and others like the Phoenicians were extremely dominant on the seas in large part to the trees they had. Copper/tin could be another potential one for early land units, if it would have a good impact on the game (could be too early to start worrying about resources at that point).
Perhaps make cities require more food to go up one in population, to reduce the impact of ICS. From what I've seen, it seems like players hit ceilings like the 6 and 12 size limit, too early.
Other ideas of "must" changes to the game?
It may be some time until events language and some other things are implemented. But in the meanwhile, lets start changing things that clearly need to be changed. Of course people are going to make all kinds of modifications, but for starters it would be good if we could all chip in and make one mod pack that fixes the worst problems of Civ3.
As we hear reports about this unit being too weak, or that wonder too strong, etc... we should fix these things in a mod.
One thing I suggest we could start with is boosting all of the units hit points by one. It looks like this is possible in one of the screenshots. The result is that there will be less chance of an accidental victory of the Warrior beats the Mech Infantry type.
Another I'd suggest is that it would be fun to have more resource types. Especially for the basic resources, of which there are only 6. Only strategic resource that seems criminally left out IMHO is timber - needed for all ships prior to Ironclad. Historically some civs like the Egyptians simply couldn't have much of a navy because they lacked tall trees of the right type, and others like the Phoenicians were extremely dominant on the seas in large part to the trees they had. Copper/tin could be another potential one for early land units, if it would have a good impact on the game (could be too early to start worrying about resources at that point).
Perhaps make cities require more food to go up one in population, to reduce the impact of ICS. From what I've seen, it seems like players hit ceilings like the 6 and 12 size limit, too early.
Other ideas of "must" changes to the game?
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