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What can and can't we do with the editor ?

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  • What can and can't we do with the editor ?

    [edit] :
    this is what i know now:
    change/add units ? Edit, not add. can change max. units in a file
    change/add techs ? Edit, not add.
    change/add government ? Edit and add.
    change/add buildings ? Edit, not add.
    change/add terrain tiles ? Edit, not add.
    change/add a new age ? Edit, not add.
    change/add graphics ? Don't know, havn't checked
    change/add civs ? Edit, not add.
    change/add civ atributtes ? Actually, it's more detailed than that, Yes.
    change/add small/great wonders ? Edit, not add.
    change/add victory conditions ? Nope.
    add levels of visibility ? like in ctp there was a laywer unit, that was invisible to normal units, is this possible in civ3 ? Nope.
    [/edit]

    Some maybe obvious, some not. But if something can't be changed with the editor, can we still change it in the text files, if there are any ?
    Last edited by Lemmy; October 31, 2001, 06:24.
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

  • #2
    Good questions, I´d also like to know that.

    And can someone tell me more about the graphics format?

    And something about triggers/events?

    Pleeeeeeesaaaaaaaaaase?
    Blah

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    • #3
      OH, and what maps are included?
      Blah

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      • #4
        it was confirmed weeks ago that there are no triggers or events

        as mentioned in several other places, the only maps included are 2 earth maps, nothing more.
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #5
          it was confirmed weeks ago that there are no triggers or events


          Wha? Okay, lets get this straight.... what happened to that comment from Firaxis not too long ago about their dedication to the Mod community and openness to reworking the Editors to suite scenario makers? No events or triggers? You cannot ADD units or advances?

          Someone tell me what the Editor DOES to make up for this? I haven't gotten the game yet, but I am surely looking forward to being pleasantly surprised.....
          Question Authority.......with mime...

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          • #6
            What Locutus is refering to is a scripting language like in CtP.

            Locutus, let me ask you a question. In any scenarios, when capturing a key city, it displays a dialog box saying (something). How do you suppose that can be done? In Civ2, that was the most basic event. When I get around to loading the game, I'll look through the 4mb Help file on scenario building and I'll tell you how it can be done.

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            • #7
              I am no authority, but someone with the game in the General->First Impressions thread said you can only replace, not add.

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              • #8
                Boy, I'm really holding my breath on this issue - and I hope this can be confirmed soon as to what a Modder has to do to add stuff (and not simply change existing items)
                Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                ...aisdhieort...dticcok...

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                • #9
                  Actually, someone in the release chat had figured out how to hex-edit the BIC files so that there is 256 available unit slots... but how that is done is pretty unknown for me.
                  Wiio's First Law: Communication usually fails, except by accident.

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                  • #10
                    Originally posted by Patriqvium
                    Actually, someone in the release chat had figured out how to hex-edit the BIC files so that there is 256 available unit slots... but how that is done is pretty unknown for me.
                    ok, adding units is possible then, maybe this is also possible with improvements ?
                    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                    Play Bumps! No, wait, play Slings!

                    Comment


                    • #11
                      I have Civ3, so I can answer your questions.

                      change/add units ? Edit, not add.
                      change/add techs ? Edit, not add.
                      change/add government ? Edit and add.
                      change/add buildings ? Edit, not add.
                      change/add terrain tiles ? Edit, not add.
                      change/add a new age ? Edit, not add.
                      change/add graphics ? Don't know, havn't checked
                      change/add civs ? Edit, not add.
                      change/add civ atributtes ? Actually, it's more detailed than that, Yes.
                      change/add small/great wonders ? Edit, not add.
                      change/add victory conditions ? Nope.
                      add levels of visibility ? like in ctp there was a laywer unit, that was invisible to normal units, is this possible in civ3 ? Nope.


                      Hmm... 2 - 9 .... Not looking good
                      "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                      "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                      Jasonian22: Bill, you are STILL young and stupid."

                      "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                      • #12
                        You mean you can't do something as simple as capturing X number of objective cities?!?!

                        Methinks version 3.1 with a more robust scenario building tools should have to come out soon.

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                        • #13
                          Originally posted by Steve Clark
                          What Locutus is refering to is a scripting language like in CtP.

                          Locutus, let me ask you a question. In any scenarios, when capturing a key city, it displays a dialog box saying (something). How do you suppose that can be done? In Civ2, that was the most basic event. When I get around to loading the game, I'll look through the 4mb Help file on scenario building and I'll tell you how it can be done.
                          From what I've read until now and from what Mike told me in the chat, this is not possible at all. At the moment, customizability is extremely limited for the simple reason that Firaxis didn't have enough time to make it better (they didn't want to postpone release solely because of the editor). Mike assured me though that better editors will come available in the future (and they're looking into adding events or scripting of some sort, some interesting things could happen on this front but nothing is certain yet). We'll have to wait and see how things develop...
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #14
                            Originally posted by Locutus
                            Mike assured me though that better editors will come available in the future (and they're looking into adding events or scripting of some sort, some interesting things could happen on this front but nothing is certain yet). We'll have to wait and see how things develop...
                            Fantastic Worlds 2 anybody?
                            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                            - Neal Stephenson, Cryptonomicon

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                            • #15
                              Originally posted by Bill3000
                              ...
                              change/add civ atributtes ? Actually, it's more detailed than that, Yes.
                              ...
                              could you explain that ?

                              and thank for the info
                              <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                              Play Bumps! No, wait, play Slings!

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