The current civ3 graphics look horrible, although firaxis did a fine enough job for the military units and interface layout. Myself, another graphics artist and (possibly) a buddy programmer are re-desiging essential land hex graphics, to achieve a photo-realistic, believable terrain which will become the new Civ 3 standard . There will be no extreme physical/contour changes in the present graphics, just a darkening of the colors and readjustment of the awful easter egg tints.
Mountains will look like mountains [stone grey, snow on top], not highly obtrusive thorns of red shale. Grasslands will take a darker, rich, civ2 look rather than the current neon moss style. Oceans will simply turn from that kinky ice-jade to a darker aquamarine (kind of like in "real life"). Roads and other engineered overlaps will be re-set in connection (lessen random looking tangle), shrunk, faded, and made MUCH less obtrusive on the landscape.
On top of these basic terrain alterations will be the complete re-design of the city icons. As they are, the icons are a little too large and rigidly defined, thus creating the unbelievable look of an equally dense square block of settlement sticking out of nowhere. The theme of adjustment here will be to shrink, fade, and "stellarize" the look of settlements - and to further blend the defintions of the edge of the city with lower density grid.
There will be no new unit or tech edits, there will be no star-wars themes, there will be absolutely nothing added to the core programming or game mechanics. This will be a subtle and SIMPLE redesign of the terrain and settlement icons to provide a more realistic and less cartoonish look.
Keeping the key constructs in mind, offer any suggestions on how you think we can make the graphics better for all (remember, this is solely a revamping of the geography and urban iconography). Our projected date of completion and availabilty is December 26th 2001, a hopefull Christmas gift to apolyton and all civers world-wide
See you then,
Cheers
Mountains will look like mountains [stone grey, snow on top], not highly obtrusive thorns of red shale. Grasslands will take a darker, rich, civ2 look rather than the current neon moss style. Oceans will simply turn from that kinky ice-jade to a darker aquamarine (kind of like in "real life"). Roads and other engineered overlaps will be re-set in connection (lessen random looking tangle), shrunk, faded, and made MUCH less obtrusive on the landscape.
On top of these basic terrain alterations will be the complete re-design of the city icons. As they are, the icons are a little too large and rigidly defined, thus creating the unbelievable look of an equally dense square block of settlement sticking out of nowhere. The theme of adjustment here will be to shrink, fade, and "stellarize" the look of settlements - and to further blend the defintions of the edge of the city with lower density grid.
There will be no new unit or tech edits, there will be no star-wars themes, there will be absolutely nothing added to the core programming or game mechanics. This will be a subtle and SIMPLE redesign of the terrain and settlement icons to provide a more realistic and less cartoonish look.
Keeping the key constructs in mind, offer any suggestions on how you think we can make the graphics better for all (remember, this is solely a revamping of the geography and urban iconography). Our projected date of completion and availabilty is December 26th 2001, a hopefull Christmas gift to apolyton and all civers world-wide
See you then,
Cheers
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