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  • Civ3 editor screenshots

    Let's see if I can do this right...
    Attached Files

  • #2
    Cool!

    What are the differences betweeen the different types of forest/ jungle-like vegetation? There appear to be 3 different kinds.

    And post more screenshots please.

    Comment


    • #3
      Would you be so kind as to post a shot of the units editor, please?...Pretty please?


      -FMK.

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      • #4
        *drooooool*

        Comment


        • #5
          Civ3 unit editor

          Ask and ye shall receive!
          Attached Files

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          • #6
            Originally posted by Akron
            What are the differences betweeen the different types of forest/ jungle-like vegetation? There appear to be 3 different kinds.
            I see Forest, Jungle and Pine Forest.

            Comment


            • #7
              Thank you very much!!! Do you know what kind of unit graphic replacing abilities there are... can you make your own 3-d units? what type of file can you browse for when you select to replace a unit image?

              Thanks,

              -FMK.

              Comment


              • #8
                Thanks very much for the post.

                When you click on the Unit Button that lists all the units - is there an "Extra Unit A" "Extra Unit B" "Extra Unit C" etc. etc. as there was in Civ 2 ?

                Or are we truly limited to only that number of Units that came with the original game ? (And therefore to add extra we must delete some of the originals ?)

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                • #9
                  Do I see this right?

                  No add buuton on the unit screen?
                  Creator of the Civ3MultiTool

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                  • #10
                    Thanks for the editor screenshots But, yes, how can we add more units?
                    Blah

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                    • #11
                      Sorry guys, as far as I can tell, there is no easy way to add a new unit or new unit graphic--at least in the editor. There might be a way to do it by adding a folder under \Civ3\Arts\Units\. There are a number of folders under there that are named after the game's units, and in each folder there are a number of files, e.g.:

                      Volume in drive G is NTFS_VOL
                      Volume Serial Number is CCE1-CE1F

                      Directory of G:\Civ3\Art\units\Bomber

                      10/30/2001 08:46a .
                      10/30/2001 08:46a ..
                      10/02/2001 10:49a 1,108 Bomber.INI
                      10/02/2001 10:49a 34,006 BomberAtckGun.wav
                      10/02/2001 10:49a 228 BomberAttack.amb
                      10/02/2001 10:49a 104,807 BomberAttackA.flc
                      10/02/2001 10:49a 212,492 BomberBomb.flc
                      10/02/2001 10:49a 145,672 BomberBomb.wav
                      10/02/2001 10:49a 442,877 BomberDeath.flc
                      10/02/2001 10:49a 105,514 BomberDeath.wav
                      10/02/2001 10:49a 23,783 BomberDefault.flc
                      10/02/2001 10:49a 64,522 BomberRun.flc
                      10/02/2001 10:49a 132,650 BomberRun.wav
                      12 File(s) 1,267,659 bytes

                      I tried simply creating a new folder and seeing if that would show up in the CivEditor, but it didn't.

                      So, there may still be a way, but it's not going to be easy.

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                      • #12
                        They wouldn't...

                        leave out the ability to alter all the unit gfx would they?

                        -FMK.

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                        • #13
                          They have confirmed that you can replace art with either your own animations or static 3d images, that was a long time ago.
                          No Fighting here, this is the war room!

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                          • #14
                            Originally posted by Pezz
                            Volume in drive G is NTFS_VOL
                            Volume Serial Number is CCE1-CE1F

                            Directory of G:\Civ3\Art\units\Bomber

                            10/30/2001 08:46a .
                            10/30/2001 08:46a ..
                            10/02/2001 10:49a 1,108 Bomber.INI
                            10/02/2001 10:49a 34,006 BomberAtckGun.wav
                            10/02/2001 10:49a 228 BomberAttack.amb
                            10/02/2001 10:49a 104,807 BomberAttackA.flc
                            10/02/2001 10:49a 212,492 BomberBomb.flc
                            10/02/2001 10:49a 145,672 BomberBomb.wav
                            10/02/2001 10:49a 442,877 BomberDeath.flc
                            10/02/2001 10:49a 105,514 BomberDeath.wav
                            10/02/2001 10:49a 23,783 BomberDefault.flc
                            10/02/2001 10:49a 64,522 BomberRun.flc
                            10/02/2001 10:49a 132,650 BomberRun.wav
                            12 File(s) 1,267,659 bytes
                            zould you zip tose files and attach them? I'd like to see how a unit is tored (more then the names).
                            Creator of the Civ3MultiTool

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                            • #15
                              Thanks for those info, Pezz

                              My main question is now to Firaxis: what is neccessary to edit gfx in *.flc format? This format is totally unknown to me...or is it an format for anims?
                              Blah

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