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  • #16
    Re: Re: The third shoe to drop...

    Originally posted by Skanky Burns


    I think the solution to this problem might be the one posted by Steve Clark in his Technical Advice Thread.



    Let us know if the next time you load Civ, you still have this problem.
    I rebooted several times in the process of trying things out.

    A longer discussion of this issue is continuing here. It appears it's a known issue as tech support is getting a lot of traffic on this. Here's the direct info:

    Originally posted by dv8ed
    Don't bother calling tech support.

    I just did. They said that mostly nVidia users (I was the first ATI he'd talk to) with high end video cards (A TNT2? But anyway) have been reporting this problem. It's only fixable with a yet-to-be-created patch from Firaxis or MS (Yeah, right) and it is a DX problem. Apparently they've been flooded, because he knew exactly what I was talking about as soon as I started describing the problem.
    It is known that at least one user with a 3DFX Voodoo 3, a Nvidia TNT (me) and a person with an ATI card are affected.

    Also, this problem appears to be beyond just fonts - the game crashes when one tries to Build City (makes the game a lot harder!) or when selecting custom world features and then starting a new game.

    I have since installed the game onto another machine and it runs fine (not a bad batch of media w/ corrupted files).

    Comment


    • #17
      Re: Re: Re: The third shoe to drop...

      Originally posted by Huntred
      Also, this problem appears to be beyond just fonts - the game crashes when one tries to Build City (makes the game a lot harder!)
      Best understatement of the "Civ 3 newborn" trouble ever You have all my support (sorry it's not very effective).
      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
      - Admiral Naismith

      Comment


      • #18
        I'll tell you one big problem, I CAN'T SEE THE GOD DAMN GAME AFTER THE PREVIEW!!!
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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        • #19
          1st - i have the font thing too

          2nd - i have a city that just produced a spearman, it is active. i have a warrior fortified in the same city. if i go to the city screen and right-click warrior and choose active, then right-click spearman and choose fortify...everything locks up. happened 3 times aready while trying this.

          my sys specs:
          PII 450
          512Mb PC100 RAM
          32Mb GTS Geforce 2
          DirectX8.0a
          latest drivers as of 9/01

          in order to fix this i have to ctrl+del+alt to end task and restart the game

          Comment


          • #20
            Okay, I experienced the problem with the text overlaying on top of other text and the blank advisor boxes, etc. Finally, trying to build a city caused a crash as described by someone else....the draw buffer deal.

            At any rate, all of this was fixed when I shut down as many background programs as I could.

            On my wife's computer, I couldn't get the game to start up. Let me clarify, it played the intro movie fine and went to the main screen. I could go through all of the options involved in setting up a game, but when it tried to actually take me into the game/map, it would show the loading progress bar, get to 100%, and then give an Invalid page fault error.
            If I tried Tutorial or Quick Start, it did the same thing, getting to 100% and then the crash.

            To fix this, I uninstalled and reinstalled Civ III and then shut down all background programs. I don't know if any of this contributed, but things I did prior to the above that didn't work were reinstalling DX 8.0a and using the DX applet to turn sound debugging all the way down.

            Okay, last irritating thing. On both computers, we are running our desktop at 800X600 32bit resolution. When CivIII starts, it flashes to the desktop and resizes it to 1024X768 16bit resolution, moving the Start bar about a third of the way up the screen. Then it goes on into the Intro Movie and the game. However, when you exit the game, your desktop is still set that way with the Start bar still out of whack and forcing itself on top of anything. A reboot does restore the desktop, but this is rather irritating. Now, when I play FPS games on my computer, I generally play them at 1024X768 and I see the desktop being resized when I start them up. However, when I exit the game the desktop is restored to 800X600. It would be nice if CivIII would have the same courtesy.

            Well, that's what I've seen. After about 3 hours of trial and error and reading these forums for help (thanks for all the tips!), I finally got it working on both computers. Still that desktop size issue irritates me, so if anyone knows a fix for that, I'd love to hear it.

            Doh, I realized I didn't post any system specs when I first posted this. My computer:

            Athlon 650Mhz
            Hercules Geforce 3 (64 MB)
            Sounblaster Live! Value
            384 MB RAM
            60 GB 7200RPM HD
            Creative 52X CD-ROM drive
            CompUSA 17" monitor

            My wife's computer:
            AMD 1Ghz proc.
            Pixelview TNT2 M64 (32 MB)
            Avance '97 sound card (I really don't know much about this card)
            128 MB RAM
            20GB HD (5400 RPM, I think)
            12X DVD-ROM and 32X (read) CD-RW
            Sylvania F90 19" monitor

            Thanks,

            Ardrikk
            Last edited by Ardrikk; October 31, 2001, 03:21.

            Comment


            • #21
              Sound.dll crashing

              I've had this happen twice in about 5 hours of playtime. For no apparent reason I get a gpf in sound.dll and the game shuts down. Other than that, the game runs perfectly (no graphic trouble).

              I'm running:
              PIII 700
              192 MB
              16 meg ATI card
              TBS Soundblaster.

              Comment


              • #22
                *sigh* Ok, so I broke my screenshots, trying to make them small enough to post here. I'll try to describe everything accurately.

                Both of these are basically textual errors, nothing major, easy patch stuff.

                1st: The Aztecs contact me, and offer me contact with the Iroquois for 30 gold. (As seen on the bargaining table). The dialogue text however, shows:

                "Lincoln, we can provide you with a connection to 30 Gold. Are you interested?"

                This occured one other time, where they wanted Monarchy instead of money and offered me a connection to Monarchy... hey, a royal marriage!

                Anyway, it just looks like they're pulling the wrong text string.

                2nd: I capture a rudely placed Chinese city. Size 2 by the time I get around to it. I finally figure out how to disband the city, and the settler, instead of showing as an American Settler, or maybe a Chinese Settler shows as a (bunch of ASCII junk here, 10 characters) Settler.

                It worked fine, founded a city just fine. Oh, and when I right-clicked the square with the settler in it, it showed as a (Barbarian) Settler... including the brackets. Funny, I don't remember now if the city it founded had good healthy Americans in it like it should of. My bad.

                No idea what could be causing this one.

                Comment


                • #23
                  Originally posted by Grunthex
                  No idea what could be causing this one.
                  Oh, I have some, but if I try to explain it, everyone on this forum but some very peaceful people would jump on me with baseball cub...

                  Ok, I hope this share of errors will be the easy pray for the first patch. Give them a month, and they'll make the game quite playable for Xmas. We understand that the dawn of a new Civilization can't be walk in the park... (Pun intended)
                  "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                  - Admiral Naismith

                  Comment


                  • #24
                    Lake squares are incorrectly identified as Coast squares on the map, though the correct production (2/0/2) appears in the Terrain Info popup. This is repeatable.

                    Comment


                    • #25
                      Scrolling is ubearably slow with WinXP and nVidia 21.xx drivers.



                      Some report delays of 5sec+, I am lucky with just under a sec for a simple scroll. I'll try the 12.41 drivers now, they are supposed to fix this problem, but they add a lot of other problems to WinXP..

                      Just thought I'd post this problem in this thread too.


                      btw WTF is this: "The server is too busy at the moment. Please try again later." when submitting posts! Very annoying.
                      --
                      Elrond

                      Comment


                      • #26
                        Originally posted by Grunthex
                        No idea what could be causing this one.
                        I believe that they have swapped the variables.
                        This should be editable in the textfiles.
                        Creator of the Civ3MultiTool

                        Comment


                        • #27
                          Originally posted by Gramphos
                          This should be editable in the textfiles.
                          Found it!
                          In the file diplomacy.txt:
                          Search for
                          "[color={qcolor}]$PLAYER0, we can provide you with a connection to $GET6. Are you interested?[/color]"
                          replace $GET6 with $CIVNAME5 and it should work (accordning to the help in that file.)
                          Creator of the Civ3MultiTool

                          Comment


                          • #28
                            P III I Gh, 512 RAM, the game runs perfectly without a crash. No major bugs so far, only this minor one - switched text error on the Science Advisor window: playing as the Greeks, somewhere around 270-300 AD when I go to Middle Ages, I earned Monotheism ( scientific bonus ). Then the Science Advisor tells me we learned the secrets of writing from the Americans. !!!
                            The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                            Comment


                            • #29
                              Originally posted by elrond1999
                              btw WTF is this: "The server is too busy at the moment. Please try again later." when submitting posts! Very annoying.
                              Ehr, it's what it said: a warning that, because of the very high traffic generated from a flood of enthusiast coming to this Forum, the server can't manage the spike of traffic and you are out to the cold in a waiting queue.


                              Gramphos, don't do all the job by yourself, let something to do to poor Firaxian, or Sid could consider to cut their paycheck

                              Great analysis
                              "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                              - Admiral Naismith

                              Comment


                              • #30
                                The white text on the map for many messages (culture has improved, barbarians defeated, swordsman built) flashes by too fast to read.

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