I've seen a number of comments to the effect that at low difficulty levels one should not need to build the more expensive "happy" improvements (i.e. cathedrals and colliseums). Is this because it is more efficient to use the lux slider in the F1 screen?
I guess it's worth trying out. Right now I've got a C3C game on Warlord in the late 1300s AD and mid-MA tech-wise. I was just recently able to capture my second luxury resource, so I can't depend much on those for happiness. I'm trying to be strategic about what I build where, but it seems like it's pretty hard to maintain happiness in some cities without lots of "happy" buildings. Maybe I'll try selling off all the expensive buildings and try upping the lux slider to compensate. As it is I have lux at 10% and science at 40 or 50% (can't remember which, ATM).
I'd appreciate any thoughts or previous experience you can share. Thanks.
I guess it's worth trying out. Right now I've got a C3C game on Warlord in the late 1300s AD and mid-MA tech-wise. I was just recently able to capture my second luxury resource, so I can't depend much on those for happiness. I'm trying to be strategic about what I build where, but it seems like it's pretty hard to maintain happiness in some cities without lots of "happy" buildings. Maybe I'll try selling off all the expensive buildings and try upping the lux slider to compensate. As it is I have lux at 10% and science at 40 or 50% (can't remember which, ATM).
I'd appreciate any thoughts or previous experience you can share. Thanks.
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