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  • Helpfull Hints

    I have been playing C3 for about a mouth now and have come accross some help full things in the way of small things.

    Just recently I found that most offtend if you build a road on a tile first than go back and right click the tile, some of the number change even if it is a tundra!!

    Please post!!!! More to come hopefully

  • #2
    Yes, roads give you +1 commerce on a tile of any type. Thus, you should ideally have every tile that a city works roaded - as well as either mined or irrigated (though early on in the game this isn't always possible).

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    • #3
      If you are confused with the post I did this thread is about posting helpful hints and clues for other player to help them.

      Sorry for the spelling on the last posting.

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      • #4
        Civ_4, if you're actually looking for helpful hints, you might have more success if you ask specific questions.

        That said, here's my contribution:

        1) In the F1 screen, you'll find the science and luxury sliders. They're very useful.

        2) Any beakers generated in excess of those needed to learn a new tech are wasted.

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        • #5
          Thank You for that reply!!!!!!!!!

          Has any one found out a good way to get to the modern age by the time the game ends. I have found one way and it is very useful. Right now I have only got to the industrial age.

          You can also ask question for help on this thread too???????????

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          • #6
            Originally posted by Civ_4
            Has any one found out a good way to get to the modern age by the time the game ends. I have found one way and it is very useful. Right now I have only got to the industrial age.
            1) Simply put: roads, Republic, cannons and cavalry.

            2) Trade techs and let the AI do some of the research work.

            3) Don't build structures because you can. Build structures that your empire needs.

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            • #7
              Aabraxan's advice on getting to the modern age is very good, though I might often advise a good war of expansion before you hit Cannons & Cavalry.

              You should be able to get to the modern age if you focus on gaining a large empire in the first part of the game (including construction of a core of cities around a Forbidden Palace to combat corruption) - this task starts with expansion via settlers and workers, but will likely have to turn toward warfare unless you got placed in a particularly deserted area of the map. Once you have a decent sized empire, settle in and use Republic (with roads) to get commerce. Just make sure to take your cities to the City level (population 7 and up) to get more free maintenance on your units; 2 gold a unit over the limit can kill you. Bigger cities help anyway (so long as you're still working all the tiles available), as fewer improvements (like Libraries & Marketplaces) each have more impact in return for their costs.

              Also, in conjunction with Aabraxan's 2) don't play on lower difficulty levels. On Chieftan the AI is so crippled (double production, research, and growth costs) that it will quickly fall techs, probably even eras behind you; you're pretty much guaranteed the game on Chieftan, but getting through the tech tree alone is a very difficult task. Warlord also cripples the AI (1.2 times the production, research, and growth costs) such that it should eventually be unable to aid you, so if you really want to get into the modern age, play on Regent (where the AI is pretty much even with you), or better still a higher level, where the AIs can be decent tech partners.

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              • #8
                Originally posted by Kloreep

                Also, in conjunction with Aabraxan's 2) don't play on lower difficulty levels. On Chieftan the AI is so crippled (double production, research, and growth costs) that it will quickly fall techs, probably even eras behind you; you're pretty much guaranteed the game on Chieftan, but getting through the tech tree alone is a very difficult task.
                This puzzles me a bit. I have been a lazy C3 player and haven't bothered to go into higher levels - shortly, kept on cheiftain, but I usually finish the last possible research some 80-100 years before retirement. What do I do wrong ?

                Further, why go republic when you can do monarcy ?
                With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                Steven Weinberg

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                • #9
                  Originally posted by BlackCat
                  This puzzles me a bit. I have been a lazy C3 player and haven't bothered to go into higher levels - shortly, kept on cheiftain, but I usually finish the last possible research some 80-100 years before retirement. What do I do wrong ?
                  Dunno. If you are able to finish the tech tree before the end of the game, what's wrong? I'm not sure I understand the question.

                  If you're looking to get to the end of the tree faster, then yes, Chieftain is probably too low a level. I'm guessing you rely mostly on your own research, especially after the ancient era; even if you have good building skills to max out your research potential, this can only get you so far. On higher difficulty levels where the AI can keep pace with you farther into the game, you'll be able to trade your own research for other's farther into the game; AI tech partners will rocket you ahead compared to what you can do alone. Two equally powerful civs, trading technology to each other, can go through a tech tree at up to twice the rate one of them could, and that's just with the one trading partner.

                  Originally posted by BlackCat
                  Further, why go republic when you can do monarcy ?
                  Republic does have some annoyances that make supporting it a task in itself. WW often forces you to use the Luxury slider to compensate and you have to watch maintenance costs (though this isn't all about keeping your # of units low, you can also help things by having lots of city-size cities; if you're placing your cities to avoid overlap and use all 20 tiles, you'll find things go easier if you have some overlap and only give them around the 12 tiles each that they can actually work pre-Hospital). When you look at it though, the problems are all around war and military. So long as you can keep that under control, you can reap the main benefit of Republic.

                  The benefit is that it gives +1 commerce on every tile. That may not seem like a lot, but remember that every tile of yours should be able to benefit from this if you're roading probably. That effectively means +1 commerce per population point (excepting specialists) and since you should be able to have a library and market in any major city, that gets it closer to +1.5 commerce per population point. Once you're able to add in Bank & University that's +2 commerce per population point. So long as unit maintenance and any extra luxury slider expenses don't combine to drag you down past -1.5 commerce a pop point, Republic will bring in more money than Monarchy (or Feudalism, Communism or Fascism).

                  Also, if you run a barebones military - possible if you decide not to go on the offensive for a while - the free maintenance from Republic can actually cover much of your units; and since this strategy demands that you not go to war, you won't be dealing with WW, and most of the commerce bonus is gravy, going right into your coffers or research. Basically, Republic is, for my money, the best way to build in the mid-game; indeed, if you manage to keep your unit count down, it can even be better than Democracy, which, while it has saner per-unit costs, doesn't offer the free maintenance Republic has.

                  So, Republic is the eventual goal I'd recommend for builders and warbuilders alike. Only if you plan to stay in war for a lot of the game, going for either domination or conquest victory, would I consider going for Monarchy, in which case its lack of War Weariness and good unit support makes it a prime candidate for being able to pump out units and maintain them at the front. (Being Religious changes things since you can count on anarchy being relatively painless. As a Religious civ I might go Monarchy for a little while if I can get the tech cheaply enough, since it is still far better than Despotism. In Conquests, though, Feudalism sometimes makes a better stopgap for Religious civs since it is necessary research and is available for research right at the end of the ancient era; it all depends on how quick the era finishes out vs. how quick you can get a government tech.)

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                  • #10
                    I have found one way and it is very useful.

                    As I said before they way I got farther a head in ages is:

                    1)In the Anicent age I got construction so I could make the other advances more cheaper. Than in the Middle ages I set my science to almost 100% to get the advances faster.

                    It worked to get me to the industrial age but there was a Disadvanage to this medthod. That is I was not able to upgrade my units until the end of the Middle ages because I did not have any money.

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                    • #11
                      Originally posted by Kloreep


                      Dunno. If you are able to finish the tech tree before the end of the game, what's wrong? I'm not sure I understand the question.
                      Well, it was supposed to be a funny comment to :

                      but getting through the tech tree alone is a very difficult task
                      I usually plays on biggest map with small islands, so when I get in contact with others, they rarely have anything to offer.

                      If another civ happens to be on the same island as me, I'm afraid I have a tendency to attack instead of doing trade - though, their capital often are suitable for the forbidden palace and can be built quicker.

                      If you're looking to get to the end of the tree faster, then yes, Chieftain is probably too low a level. I'm guessing you rely mostly on your own research, especially after the ancient era; even if you have good building skills to max out your research potential, this can only get you so far. On higher difficulty levels where the AI can keep pace with you farther into the game, you'll be able to trade your own research for other's farther into the game; AI tech partners will rocket you ahead compared to what you can do alone. Two equally powerful civs, trading technology to each other, can go through a tech tree at up to twice the rate one of them could, and that's just with the one trading partner.
                      You are quite right, trading techs is much faster especially since the cost pr tech is constant - not like in SMAC/X where aquiring unwanted techs can be a really pain in the ass.

                      Doing all that trade demands some diplomatic skills, wich isn't my strongest side - I started with SMAC where it's not a question of if the others get hostile - it's a question of when.

                      About republic, well, on me. When reading about it, I missed the added commerce part and saw only the support, corruption and WW wich I didn't find could match the plusses of monarchy.

                      I found an old game and tried to switch to rep and it actually looked good (corruption went up 400, UC up 400, but net gain up 800 - that amout can build a lot of stuff). Think that I'll try that game from scratch for comparison over a longer period.
                      With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                      Steven Weinberg

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                      • #12
                        Originally posted by Civ_4
                        I have found one way and it is very useful.

                        As I said before they way I got farther a head in ages is:

                        1)In the Anicent age I got construction so I could make the other advances more cheaper. Than in the Middle ages I set my science to almost 100% to get the advances faster.
                        Be careful with that science slider. First of all, a tech takes minimum 4 turns to finish no matter how much money you pour into it. Second, every tech has a fixed price and any gold used on it above this price is wasted.

                        Try instead visit F1 more often and adjust it. If you have gold, and you can reduce the time, do it, if not, try to lower the amount spent on research - the time may be the same and give you a net gain.

                        I'm not that sure Construction is so good an idea (it's usually one my last) - BW/colossus gives gold, pyramids give free granaries, philosophy gives mausoleum and a free tech wich I usually uses to get map making (galleys wich makes sea expansion possible and the lighthouse wich makes this faster.

                        It worked to get me to the industrial age but there was a Disadvanage to this medthod. That is I was not able to upgrade my units until the end of the Middle ages because I did not have any money.
                        Well, if you don't need the upgraded units, then don't upgrade - otherwise set your research to zero for a couple of rounds - that will quickly give you the needed gold.
                        With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                        Steven Weinberg

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                        • #13
                          Most of the time I can counter the loss of gold but after I have got the science slider up that high I usually build lots of mines to up my gold in order to pay for that. It works rather well to in geting tech fast. I much do not care about my tech all I want to do is not be too far behind the AI.

                          I may not use that stragegy vary often but I will try out puting the science slider up a couple of level above the brake even level. Than build lots of mines to counter act the gold. I like to upgrade my units so I can have them faster.

                          Thank You for the Posts!!

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                          • #14
                            Also how do you put other posts Quotes in a blue doted box???

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                            • #15
                              Look in the upper right corner of the post you wish to quote. You'll see a "quote" button.

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