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  • Combat Engine?

    How does CivIII Conquest determine battle outcomes?

    For example, if an archer attacks an immortal, the archer wins a majority of the time, but if the immortal attacks the archer, the immortal usually comes out on top.

    Related, what sort of unit is best to attack cities defended by the typical denfense units (Spearman-Pikeman-Musketman-Rifleman-Infantry-Mech Infantry). When I attakc a city dfended by Spearmen, my knights generally get a sound thrashing, whereas my immortals have at least a fighting chance, even though both have the same attack strength and I think the knights even have a slight defensive bonus.

    Just a-wondering.
    Poised for conflict at Ground Zero, ready for a war!
    Many nordic Fighting men, their swords and shields all gleam in the sun.
    Attention: All planets of the Solar Federation, we have assumed control.
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  • #2
    It is basically the attackers rating (2 for archer) vs defenders defensive rating (2 for immortal, plus any bonus).

    The immortals attack is 4 and the archers defense is 1, so the archer loses almost all the time in that battle.

    A random number is used to smooth the out comes and that will cause unusal results at times.

    Note that each round is calculated and an out comes is determined. A unit with more hit points has a better chance to prevail as it has more point to lose.

    In early battles like archer and immortals, you often see the AI will not be using vets, while the human will. This swing the advantage in those contest towards the humans units.

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