I tried to do a revolution, it took like 4 or 5 turns to switch to republic, but then even 6 turns after I switched to republic more then half the cities were still in disorder. What do I do to regain order quickly next time?
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When you switch look at the F1 screen to see what towns have more unhappy faces than happy. During anarchy you can only setsome citizens to specialist (entertainers) to offset it.
After the switch you make the same check, but you can use the lux slider to make happiness. If you new government allow MP's you can put some troops in town, esle the slider or jokers are needed.
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Don't be "penny wise and pound foolish", sometimes it's better for a civ [especially a nonreligious one] to use the luxury slider the build happiness improvements, and not just for war wearness. This is often a good idea when expanding peacefully or not, until corruption becomes bad in new cities.
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I think what Qwertqwert was asking concerned the
anarchy period for non-religious Civs.
Is is always random, or are there empire mgmt techniques
to minimize it? I thought I read where someone
correlated the duration to number of cities, or difficulty
level, but I don't know if those links have been proven.
Is it always random?
And if the anarchy period is tied to something like empire
size, it stands to reason that a late-middle-ages revolt
to get to democracy would take longer than an
Ancient Age revolt to get to republic, yes?
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I think what Qwertqwert was asking concerned the anarchy period for non-religious Civs
Is is always random, or are there empire mgmt techniques to minimize it?
And if the anarchy period is tied to something like empire size, it stands to reason that a late-middle-ages revolt
to get to democracy would take longer than an
Ancient Age revolt to get to republic, yes?
Not sure if the level affects human anarchy time. AI has a shorter revolt time on higher levels though.
You can get tax and sci during anarchy but you require taxmen/entertainers for this. Also remember that anarchy has the tile penalty in effect for food. No prod so shields aren't an issue.
Police stop working and the civil engineers go on strike.
There is probably a thread somewhere with pages & pages of calculations floating about somewhere.
JATF
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Basically the anarchy is a function of your empire size for non religious civs.
The bigger it is the longer you tend to have. This is another reason to switch out of despotism as early as you can.
It is also why switching to late forms of government is painful.
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What you can get by with to "tear up the opposition" is a function of level and map. You will find it hard to tear up an island map with middle age tech as you need too much time to get ocean travel.
As you play demi god levels or higher, it will be very hard to blitz civs on pangea maps and invasions of contients on those levels usually takes quite a while as they will have large numbers of troops at least as good as yours.
I don't see how Demo is mentioned with Repupblic as the anarchy is more or less the same for Monarchy and Republic. IOW you have to make one switch some time to either Monarchy or Rep.
Demo is an additional switch and I never do that one, even if I am religious. I won't research demo. Your choice on Monarchy or Rep is simple. Are you going to be at war more or less all the time?
If so Monarchy is the pick, else you take Rep as you will get to those Middle Age techs faster.
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