Stop me if you've heard this one.
I have developed a technique that is much less expensive than standard warfare in Civ III (Vanilla). I don't read many online forums, so this may be a very old trick, but I didn't see anything about this in the knowledge base.
I call my theory "Clean War." Essentially, it's for builders who want to spend as little time or resources in war as possible.
Clean war is best used after the development of navigation.
The basic rules of clean war are:
1. Wait for valid pretense to attack. Don't declare war on anyone (except for when your mpp is activated)
2. Only sieze land that you want or need, such as land with a resource or luxury you couldn't trade for. Don't try to destroy a civ unless you have to.
3. Don't capture cities if you don't have to. Instead, build cities in enemy territory and wage a defensive war from inside their territory.
4. End the war when you have achieved the goal.
Clean war is preferable because defenders get terrain bonuses, while attackers do not. You will never fail when you try to build a city (unless it is next to another city, I think...) You will probably not fail at defending a city if you have enough defenders. But waging a defensive war in enemy territory is a lot easier than hoping you have enough attackers to begin a siege.
Have you ever tried to create a city in another civ's territory? Apparently, that's an act of war. If you are at peace, it is a declaration of war. But if you're at war, anything goes, right? That's the cheap way to sieze undefended resources.
Basically, if you are a builder, you will probably have good culture, which might prevent city-flipping. So all you really have to do once the war begins is plop a new city down on their luxury resource (or on hills nearby), rush-build a harbor or airport (for shipment to the country), and defend the city with good defensive units, optionally supported by cannons/artillery. You will also want to rush-build a barracks, so your defenders can recuperate quickly.
If you really want to be crazy, take along extra settlers and workers so that you can increase the size of the city, for additional defensive bonuses. You won't need to use the workers to develop the tiles, because chances are the AI has already built its own infrastructure, and you're just stealing it.
I have developed a technique that is much less expensive than standard warfare in Civ III (Vanilla). I don't read many online forums, so this may be a very old trick, but I didn't see anything about this in the knowledge base.
I call my theory "Clean War." Essentially, it's for builders who want to spend as little time or resources in war as possible.
Clean war is best used after the development of navigation.
The basic rules of clean war are:
1. Wait for valid pretense to attack. Don't declare war on anyone (except for when your mpp is activated)
2. Only sieze land that you want or need, such as land with a resource or luxury you couldn't trade for. Don't try to destroy a civ unless you have to.
3. Don't capture cities if you don't have to. Instead, build cities in enemy territory and wage a defensive war from inside their territory.
4. End the war when you have achieved the goal.
Clean war is preferable because defenders get terrain bonuses, while attackers do not. You will never fail when you try to build a city (unless it is next to another city, I think...) You will probably not fail at defending a city if you have enough defenders. But waging a defensive war in enemy territory is a lot easier than hoping you have enough attackers to begin a siege.
Have you ever tried to create a city in another civ's territory? Apparently, that's an act of war. If you are at peace, it is a declaration of war. But if you're at war, anything goes, right? That's the cheap way to sieze undefended resources.
Basically, if you are a builder, you will probably have good culture, which might prevent city-flipping. So all you really have to do once the war begins is plop a new city down on their luxury resource (or on hills nearby), rush-build a harbor or airport (for shipment to the country), and defend the city with good defensive units, optionally supported by cannons/artillery. You will also want to rush-build a barracks, so your defenders can recuperate quickly.
If you really want to be crazy, take along extra settlers and workers so that you can increase the size of the city, for additional defensive bonuses. You won't need to use the workers to develop the tiles, because chances are the AI has already built its own infrastructure, and you're just stealing it.
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