Just started playing this game while I'm winning money playing online Texas Hold'em. It's a lovely combo that will never have me 1) playing regular online games again and 2) may never have to get a real job again. Fallen head over heels for turn based gameplay; it's a great distraction while waiting on good hands to play. Can't wait for Civ IV.
Anyway, a few threads down, there's a builder strategy for the Sid level that I decided to try out for the lesser Regent level. I've managed to stave off a majority of the crap from the 16 other rampaging computer players, but I've noticed a few things:
1) They never have ANY money. Ever. I can't sell my tech to anyone for GPT ever. I put 1 gpt in there, and my advisor gets his unhappy fact out, saying they'll never go for it. I end up selling my tech for 10-20 gold. While that's not bad across 10 civs, it's not really the whomping gold that the strat provides. I'm sure they're not making as much as they would be on Sid-level, but everyone always has 0-20 gold.
2) Diplomacy. Forget it. My army of Cavalry blazing across the Japanese landscape, and even after taking his capital, Tokugawa is still not surrendering. That goes for most of the civs. I end up having to take a few towns, and then pleading with THEM for a peace agreement, usually losing something in the process!
3) After the peace is in place, I can't extort anything worth a crap. They laugh at me when I ask for ANYTHING other than MAYBE a few gold coins. I'm in the industrial age and I'm asking for Music Theory, and getting laughed at. And asking for cities? Hah.
4) I think that I'm leading the tech race with my Sumerians, as I'm rarely asking anyone for any tech above mine anymore (thank GOD). How much tech are you supposed to gift out, and how much are you supposed to keep? My neighbors, the Mayans, are high ranking on the leaderboard, so I'm not sure if handing them anything outside of a territory map or a luxury trade or two is a good idea (other than keeping them happy). Yet I keep getting the one sided trade panel from them, asking for a generous donation of Industrialization.
5) Speaking of my pain-in-the-ass neighbors, having granted ROPs for almost everyone, I've got 20-30 enemy units rampaging across my territory going to war with each other (AI set to most agressive). If I decide to go to war with my Mayan neighbors, and they have a ROP/Alliance with other nations against another civilization, will they're units they have in my territory (including allies), become hostile? Or does that need a Mutual Agression Pact (or whatever its called)? Being a builder culture, I don't want to cause 3-4 civs to come after me all at once, but the Mayans could certainly use a Cavalry charge at their capital to get them off of the extortion kick.
6) Never having had an instruction book, can someone give me the idea behind the embassy and espionage? Is it worth doing? Why can't I see anything going on in the capital city one turns after my embassy is established? "Investigate city?"
I'm sure that I'll have more questions, as I've never been past the Industrial age; usually I'm either getting beaten badly or have such a commanding lead over everyone, that I want to start again. A big part of this game seems to be the fun of Ancient Age land rush and establishment, but I think I'm going to take this one to the bitter end here. I'm only about the middle of the leaderboard (not sure how that's possible, but there you go) so I'm far from total victory.
Any help anyone could give would be appreciated. Thx.
Anyway, a few threads down, there's a builder strategy for the Sid level that I decided to try out for the lesser Regent level. I've managed to stave off a majority of the crap from the 16 other rampaging computer players, but I've noticed a few things:
1) They never have ANY money. Ever. I can't sell my tech to anyone for GPT ever. I put 1 gpt in there, and my advisor gets his unhappy fact out, saying they'll never go for it. I end up selling my tech for 10-20 gold. While that's not bad across 10 civs, it's not really the whomping gold that the strat provides. I'm sure they're not making as much as they would be on Sid-level, but everyone always has 0-20 gold.
2) Diplomacy. Forget it. My army of Cavalry blazing across the Japanese landscape, and even after taking his capital, Tokugawa is still not surrendering. That goes for most of the civs. I end up having to take a few towns, and then pleading with THEM for a peace agreement, usually losing something in the process!
3) After the peace is in place, I can't extort anything worth a crap. They laugh at me when I ask for ANYTHING other than MAYBE a few gold coins. I'm in the industrial age and I'm asking for Music Theory, and getting laughed at. And asking for cities? Hah.
4) I think that I'm leading the tech race with my Sumerians, as I'm rarely asking anyone for any tech above mine anymore (thank GOD). How much tech are you supposed to gift out, and how much are you supposed to keep? My neighbors, the Mayans, are high ranking on the leaderboard, so I'm not sure if handing them anything outside of a territory map or a luxury trade or two is a good idea (other than keeping them happy). Yet I keep getting the one sided trade panel from them, asking for a generous donation of Industrialization.
5) Speaking of my pain-in-the-ass neighbors, having granted ROPs for almost everyone, I've got 20-30 enemy units rampaging across my territory going to war with each other (AI set to most agressive). If I decide to go to war with my Mayan neighbors, and they have a ROP/Alliance with other nations against another civilization, will they're units they have in my territory (including allies), become hostile? Or does that need a Mutual Agression Pact (or whatever its called)? Being a builder culture, I don't want to cause 3-4 civs to come after me all at once, but the Mayans could certainly use a Cavalry charge at their capital to get them off of the extortion kick.
6) Never having had an instruction book, can someone give me the idea behind the embassy and espionage? Is it worth doing? Why can't I see anything going on in the capital city one turns after my embassy is established? "Investigate city?"
I'm sure that I'll have more questions, as I've never been past the Industrial age; usually I'm either getting beaten badly or have such a commanding lead over everyone, that I want to start again. A big part of this game seems to be the fun of Ancient Age land rush and establishment, but I think I'm going to take this one to the bitter end here. I'm only about the middle of the leaderboard (not sure how that's possible, but there you go) so I'm far from total victory.
Any help anyone could give would be appreciated. Thx.
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