Hello All,
I am getting back into Civ after a long absence and after discovering that the mod I made went away with my last computer (memo-kick self in the rear multiple times ) I have had to recreate the mod again.
I have some basic questions for you mod-o-philes out there that will help me finish up. Hope you can help.
1. Have note in my Civ notebook about disabling privateer bulid when destroyers become available. How do you do that? For that matter why aren't spearmen available to bulid in the modern era? What game mechanic controls that?
2. Which units require support? Crewed weapons, vehicles and horse units?
3. A lot of user made units do not include the sound files, instead they call for a vanilla unit sound instead. Why does the game not find the vanilla unit folder and use those wavs and ambs? Sometimes the INI has the correct path listed but the game does not climb up the folder heirarchy.
4. what are the unit_32 files for and what software allows editing?
That should do it for now. Thanks for any answers that you may give.
Silly me, I am getting all this done again just in time for Civ 4 release!
I can't help it though, my son gave me Empire Earth for a present which did two things for me. First, reminded me of how much I dislike RTS games and second, it made me want to get back to Civilization.
I am getting back into Civ after a long absence and after discovering that the mod I made went away with my last computer (memo-kick self in the rear multiple times ) I have had to recreate the mod again.
I have some basic questions for you mod-o-philes out there that will help me finish up. Hope you can help.
1. Have note in my Civ notebook about disabling privateer bulid when destroyers become available. How do you do that? For that matter why aren't spearmen available to bulid in the modern era? What game mechanic controls that?
2. Which units require support? Crewed weapons, vehicles and horse units?
3. A lot of user made units do not include the sound files, instead they call for a vanilla unit sound instead. Why does the game not find the vanilla unit folder and use those wavs and ambs? Sometimes the INI has the correct path listed but the game does not climb up the folder heirarchy.
4. what are the unit_32 files for and what software allows editing?
That should do it for now. Thanks for any answers that you may give.
Silly me, I am getting all this done again just in time for Civ 4 release!
I can't help it though, my son gave me Empire Earth for a present which did two things for me. First, reminded me of how much I dislike RTS games and second, it made me want to get back to Civilization.
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