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  • #16
    Not sure what was uploaded, but I got something called attachment and it was 0 bits.

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    • #17
      Anyway you will have to take the fight to them pretty soon. Can you find a civ near you that is not doing all that well?

      Were you able to get an army? Do you have any cats to damage the landing forces, they tend to come to the same places. You can often invite them to land where you want.

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      • #18
        Originally posted by vmxa1
        Not sure what was uploaded, but I got something called attachment and it was 0 bits.
        Duh,should've read this before.

        Me too, I get 0 Bytes on the sav file.
        If you fail to plan, you plan to fail.
        Ailing Civilization Strategy
        How to win on Deity Builder style, step-by-step
        M2TW Guide to Guilds (including Assassins')

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        • #19
          I have seen that when a file is zipped using XP's tool. It did not say zipped, but who knows?

          trav, get WinZip, if that is the case.

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          • #20
            The Ottomans are close by, on smallish island with 5 cities only, only archers/spearman I think, they will be the first target, but need to get banks finished first, I have several cats etc, but relying mostly on dromons for bombardment of landing forces and shipping. I will check up on the save, do not understand why there is a problem.

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            • #21
              3rd age

              I have progressed to the 3rd age, economically I am earning enough money now to steal techs regularly using'safely', previously I generally used carefully. Through thefts from Iroquois and trades with Germany I progressed quickly through the later stages of the 2nd age, and then got medicine for my bonus tech in the 3rd age (a real bonus as the tech leaders did not have this tech). I therefore traded for all optional techs in 2nd age plus Steam Engine and world maps, so now I am very near the tech lead. I have not yet moved to aggressive mode, but I am nearing that stage, I now have started boarding boats for the sail across to the Ottomans, probably another 15 turns b4 sufficient numbers are full to attack though, I have one army of 2 knights, not yet used in combat, so unable yet to build Heroic Epic.
              Latest save
              Attached Files

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              • #22
                trev we cannot DL thoe saves. It says unknown file as shows as "attachment".

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                • #23
                  trev we cannot DL thoe saves. It says unknown file as shows as "attachment".
                  They are my end of sessions saves loaded directly onto apolyton using its upload feature and then linked to the uploaded file.
                  I do not know what is going wrong. When I view the file details on poly, they appear to be complete files. But I tried to download from the attachment myself and also failed to download any data. It appears I am doing something wrong when I place the link, but not sure what. You are welcome to give any suggestions as to why they will not download. I have not previously used the upload feature, so maybe I misunderstand how it is done.

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                  • #24
                    Well if they are not autosaves and the map is not huge or late in the game, they should be 500K or less.

                    If so you can attach them directly to the post. If larger by a little, then zip them and see it they fit.

                    If they are say 800k or larger you have to use the upload.

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                    • #25
                      Originally posted by vmxa1
                      Building style is not optimal on Sid. I am not sure it can even work.
                      Ok, I'm getting slowly tired of this. No military Sid.
                      Wanna quit Civ? Try Ferion, the best online space strategy game ever.

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                      • #26
                        Sorry you are tired.

                        I said it is not optimal and it is not. I said I am not sure it will work and I am not. Nothing I have seen on the two main forums show me that is not a valid statement.

                        I did not say it could not be done. The game you refer to is bogus as it turns off culture. That is a very dangerous condition at Sid. Especially on contients. Once the number two civ is gone, number one often has the culture points.

                        It seems strange that the GL was still around for him to build so late in the game. I wold expect to have it around 850BC. Much later than that an it is gone. Anyway I have no idea how the validity of the game.

                        I only know I have played at least 50 games of Sid and read another 50 and can only recall two that use builder and one of them was not play past filling out their landmass.

                        That player was Nathan and no one is a better builder than he is. So 2 or 3 games out of 100 seems to enforce my point.

                        Again I am only saying those are not the norm, not that it cannot be done. It is very easy to be overrun with or without troops on a contient or a pangea map at Sid. You have to work to keep the peace, but it can blow up anytime.

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                        • #27
                          Nomad, I've only played a bunch of sid games, never as many as VMXA, and read quite a few more sid games and I agree with him.

                          To play builder in Sid is very very difficult. Of course, If you turn off the cultural victory, as Kronic did, it makes it all that easier. Builder in sid is not optimal.

                          I'd say that the last level in which builder playing is optimal is Deity in C3C. I for one, cannot use my builder strategy with a sid map-setting (archipiélago) and it works fine in Deity -almost- all the time.
                          If you fail to plan, you plan to fail.
                          Ailing Civilization Strategy
                          How to win on Deity Builder style, step-by-step
                          M2TW Guide to Guilds (including Assassins')

                          Comment


                          • #28
                            I do not want to denigrate his game. It was well played and made good use of trading and such. The thing that struck me first was having wider city spacing.

                            This was allowable, because he only had 8 civs on a large map. With a 12 player map, that would likely be a problem. Also he did not play with no military. He says he was allowed to built them up to the point he switch governments.

                            These things are fine by me, but you have to acknowledge that a 50% boost in the number of AI's will have an impact. This is seen by the very late date of the GL.

                            None the less, it was well played and took some skills. I am not interested in that type of game and that is why I never played OCC. I do not want to be tied to diplomacy.

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                            • #29
                              The map is huge, it increases the chances of a win in my opinion, so the upload feature is required to attach my games to the post, but it obviously is not working.
                              As far as the game itself is going, 2 attempts to invade the Ottomans, a 5 city civ on an island by itself has failed with loss of about 80 units by myself, they may have lost somewhere in the range of 300 - 500 units. I was astounded by the sheer numbers of units they have, it probably works out to more than 150 units/city. Is this quantity of units per city normal on sid? (Their cities average size 10 in size, their gov't is Monarchy)
                              This failed effort has left me behind in techs as I put my effort into the war, so I need to again consolidate on my island and play the remainder of the game trading and stealing my way to a potential spaceship victory, this is the only option available now as the French have taken a substantial tech lead over myself and all other AI's as well.
                              Problems with this scenario is a need to trade for all luxuries as I have no luxuries, and also coal ( France has most of the coal in their hands). I have generally manged to trade for 4, sometimes up to 6 luxuries with tech sales from my thefts, but I urgently need to get to espionage, so I can steal techs even when I am at war.

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                              • #30
                                Yes, that amount of AI units is normal for Sid.
                                If you fail to plan, you plan to fail.
                                Ailing Civilization Strategy
                                How to win on Deity Builder style, step-by-step
                                M2TW Guide to Guilds (including Assassins')

                                Comment

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