How do you mod the game to have 31 civs? I've forgotten.
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31 Civs
Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...Tags: None
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Conquest allows you to play with 31 civs, but I think you have to use the editor to go beyond teh default limit.
IOW gen a map in the editor and select scenario properties and then change the number of players. I think you will have to then go back to the map and select redistribute start locations to get teh new civs added.
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There was an easier way. I know you have to use the editor, but it was something like selecting the default huge map or something.Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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No, I did it before without having to have a specific map. I had to reinstall Civ III recently, so I lost that (and my Snoopy graphix).Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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You say that, but I do not see how that works. If I start a game and select huge map, I see 15 civs slots.
The game limit option does not appear to have any setting for the number of civs, so you tell me how.
Maybe if you have a custom BIQ, I have not looked at that since the first month on vanilla civ III.
So I can't help you, sorry.
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No one else reads this forum anymore?
I wish I coulkd find the thread via search. It was in the conquests forum.Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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Originally posted by chegitz guevara
No one else reads this forum anymore?
someone's been spending too much time amongst the oaties.
ot forum/i can't figure out how to comment on this
three pages in two hours ... and i'm sure that's not even a record!I don't know what I am - Pekka
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you need to generate a clean map no land at all, save it as (choose a name for your scenario), then go into the rules editor and change the number of civs to 31. dont forget to resave after any changes you make.
you will have to load the scenario but it should generate a random map for you, then allow you to pick a civ as normal and amount of AI up to 30#.
you can also change the size of map while in the editor if you want to but the huge map setting is probably ok even with 31civs, if you do increase the map size also you may end up with a very slow game in the later eras.
I played 31civs on a standard map once that was fun, civs capitals were very close to each other so as you can imagine there was much war
edit: remember you will have to edit the number of civs for each map setting and the sizes for each map setting you desire to alter, if you want this mod to be an all world sizes, all civs allowed on each world size, random map mod
If you struggle PM meLast edited by ChrisiusMaximus; September 24, 2005, 14:38.A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
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As far as im concerned Im not giving wrong advice Willem !
Ive answered a question in the way I knew how !
Ive modded world sizes and civ quantities myself the way ive described, saving them as scenarios, in a file with a clean map to ensure i get a random map every time i want to play a game with altered map or civs number !
Then if i want to play a standard game with default map sizes and default civ numbers i still can !
Do you have some kind of monopoly around here on giving advice ?
Or is it your just obnoxious to people ?
As far as I know and are concerned generating a clean map in the editor ensures a random map for a scenario, as far as Im concerned that has worked for me many times.
Id say my advice is then not wrong but different !A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
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Originally posted by ChrisiusMaximus
Id say my advice is then not wrong but different !
you need to generate a clean map no land at all, save it as (choose a name for your scenario),
Your method might work, but it's not the easiest way to do things. Most people aren't after the complicated way of getting things done, they just want the simplest. Give it to them first, then you can offer alternatives.
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Ive modded world sizes and civ quantities myself the way ive described, saving them as scenarios, in a file with a clean map to ensure i get a random map every time i want to play a game with altered map or civs number !
if you load up the editor and then tick the custom rules thing you can alter what ever you like then save it as a .bic file with no map actually created
when you start the game you choose "load scenario" and because you are only altering the rules and not actually creating a map the game will still start up correctly and ask you to define map peramiters and then play as usual but with teh set of rules you created yourself
"saving a clean map" is irrelevant because what is important are the rule changes....tho if you actually created a map perhaps the scenario would force you to use that map i dont know
when i first tryed this i actually saved a blank map and i got the error "no start locations" because i had misunderstood (like you have willem) what he meant
load the editor,change the rules,save the bic file.It works cause i do that myself.But in the post where chris told me this i didnt understand what he meant till somebody else explained it
at the end of the day he was only trying to be helpful so ease up a little tbh
it does appear that you are both describing teh same process without realising it
i hope this has made things clear
Edit:hmm after reading that post its willem that explained it
anyways your both saying the same thing and argueing about whos rightLast edited by -Ab-; September 26, 2005, 06:21.
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