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Scenerio where all civs are the same

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  • Scenerio where all civs are the same

    This must have been done before.

    I am looking to create a senerio where all six human players are the same civ.

    I have figured out that I need to create six identical civs with different names based on the original civ.

    I went into the editor, and went to the civiliztion tab in the rules editor. I created 2 duplicate civs and allowed only those three to be selected by the human players. (Yes I saved after the changes.)

    Then when I started up the game, and selected my scenerio the human could only choose the original civ and random. I went back to the editor and my duplicate civs were gone. What happened? Have I exceeded a max civ limit or something? Do I need to delete un-needed civs from that scenerio's list?

    Thanks in advance!
    Banano Laŭrajta Registaro en Ekzilo - Bananoj gismorte!| Cows O' Plenty|Wish List For ciV | Ming on Spammers: ...And, how do you know that I'm not just spamming by answering him |"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years

  • #2
    Some things that I found out...

    Yes. I needed to deleted the other civs. There is a limit of 30 or 32.

    Now...

    I noticed a very strange behavior of this Conquests Editor. I restarted building this scenerio from the ground up.

    (Tribes v2.0b0) - I copied nochanges.biq using Editor
    (Tribes v2.0b1) - Then I deleted all the civs except for Babylon and Barbs using Editor.
    (Tribes v2.0b2) - I used CivMultiTool to copy the Babylonian civ 8 times.

    The available units seem to get goofed up as soon as I change things within Editor. The units available to build 1 are different than build 0.

    I think tonight I need to go through each unit to reassign to or remove from Babylon. Any ideas? Any other rules that get goofed up?
    Last edited by Daddy-O; September 20, 2005, 12:51.
    Banano Laŭrajta Registaro en Ekzilo - Bananoj gismorte!| Cows O' Plenty|Wish List For ciV | Ming on Spammers: ...And, how do you know that I'm not just spamming by answering him |"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years

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