Hey everyone!
I am currently working on my first scenario for Civilization III (a modern day scenario) and so far it's turning out to be a pretty good scenario. I just need help with 2 things.
1st: How do you create trade routes between players in the edit screen, for instance oil being exported from Indonesia and the US to Japan (since Japan obviously lacks oil as a resource). This is just one example of many, I just can't figure out how to create trade networks in the edit screen.
2nd: How do you lock/create Alliances in the edit screen. For instance Alliances between Turkey, European nations, and the US to symbolize NATO. Also I would like to know how you create right of passage treaties between nations in the edit screen (this is very important since there are US units spread throughout the world, from Japan and Korea to Germany, and I need Rights of passage between the US and those nations so to make the scenario more accurate.
Any help would be greatly appreciated!
I am currently working on my first scenario for Civilization III (a modern day scenario) and so far it's turning out to be a pretty good scenario. I just need help with 2 things.
1st: How do you create trade routes between players in the edit screen, for instance oil being exported from Indonesia and the US to Japan (since Japan obviously lacks oil as a resource). This is just one example of many, I just can't figure out how to create trade networks in the edit screen.
2nd: How do you lock/create Alliances in the edit screen. For instance Alliances between Turkey, European nations, and the US to symbolize NATO. Also I would like to know how you create right of passage treaties between nations in the edit screen (this is very important since there are US units spread throughout the world, from Japan and Korea to Germany, and I need Rights of passage between the US and those nations so to make the scenario more accurate.
Any help would be greatly appreciated!
Conquests allows you to set broad strokes, but nothing as specific as trades or RoPs. One thing you could look in to is Gramphos' editor in the files section; I'm not sure where it is now, but last I looked the diplomacy editor had been added and was being tuned up. The downside to this approach, though, is that you have to use saves - you can't make .bi*s hold more data than the scenario editor already puts in - so for a broad scenario where you want the player to have lots of civs and difficulties to choose from, you have to make a ton of individual saves with the player civ and the difficulty set each possible way.
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