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  • The second continent

    The setting is probably quite common

    Archipelago , 2 main islands, 6 civs remaining.

    I have one of the 2 continents for myself. And im up to the point where i need to make a move and start conquering the second one. I have only conquest possible for a victory.

    What is a good way to launch an attack on a second continent?

    I am currently in 1570 AD, turning to industrial age. Will get railroads in about 15 turns.

    Up to now, i am leaning towards 3 ships to bombard a city and 1-2 ships to unload troops and get a foothold by claiming one city. However this is all assumption as ive never tried the water game up to now.

    any suggestions appreciated. Details are most welcome

  • #2
    Invasion of a foreign mainland

    I find that I will not leave my harbors with anything less than 3 to 4 transports fully loaded with my best ATTACK unit. If I feel that the counter attack will be feirce I may bring 2 or 3 of my best defensive unit. But no more than that. anywhere between 2 to 5 frigates or destroyers for escorts, as the computer never attacks my incoming invasions. I choose a site in which my units land on a Hill or Mountain tile so that I can reep the benefits of the defensive bonus during the turn lost to disembark. I hit the city I landed a tile away from with every thing I have and send my transports home (like Cortez's men, my troops have no choice but to fight to win). Once I take the city I then attempt to send my Stack of Death (SoD) out to my enemies most prized strategic resources to cut off any attempts to build a counter attack army. Then I will come back with my transports fully loaded again with my best attack unit and lay waste to my enemy's empire.

    Good luck!
    Siga El Conejo Blanco
    Dios, patria y libertad - Ecuadorian motto
    | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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    • #3
      What are the units you will be facing? Since you will be getting rails up soon you can defend with few troops and some cannons.

      I would prefer to go with an army or two. If you have only caravels you will only be able to load a two man army and fill it after you land.


      Anyway I prefer to use a settler and land on a hill. Found a town and rush a wall and then a barracks. Send over as many of your best defenders as you can and some cavs.

      Do not send cannons as you will not have enough shipping to send over anything by troops. Cannons can come later.

      Withstand the counter attack and pick off any weaken units that you can with cavs. Once that is done, start your offensive. If you can muster a leader during that time make a cav army to use on the attack.

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      • #4
        I will opt for the landing on a hill and building a city , considering i am at peace with all these nations.

        might have enough time to actually push a considerable force before they realize im not there for vacations.

        I currently have 3 armies, and the military building is being built for more armies too. So a cavalry army might be possible.

        Comment


        • #5
          That should be great. I really like to have one or two armies of defenders, if I can. So if you have Rifles, one army of them will go a long way.

          Note that landing on their cultue borders you will get the declare or leave. You will not be attacked if you land with armies, until you found the town.

          Once the town is made, they will come hard. The AI does not attack armies in the field before bombers under most conditions.

          After you see that you will be able to hold the town with out the cav armies, send them out to pillage. This will cause (hopefully) starvation and pop reduction. If you feel you can take them down without pillaging, then great.

          Usually I have declared on them just before I enter their border at sea. This is the way to avoid a rep hit, if you have been maintaining your rep. I pull right up to theborder and stop, so I have full movement the next turn, unless I cannot reach in one turn.

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          • #6
            One thing to note,

            I have rights of passage with at least 2 of those civs.

            The dutch are at war with all the civs on the continent too.
            What's best ? Hit the weakest one among the rest or join them all in the fray against the dutch, considering i have at least one of them with ROP.

            I could use some of the dutch cities to install myself appropriately before hitting the rest of the other civs.

            A shame remote desktop is too slow to load a game cause i would love to give more details and a ss so you could give better insight on how to proceed. ( im at work )

            Im pretty sure this situation will come again in many games so i prefer knowing how to do it from start. Up to now all your suggestions have been more than helpful.


            oh and btw vmxa , the avatar you boast is one of my favorite games. Gotta love building up levels while waging mutliple genocides lol
            Last edited by rofloflo; August 10, 2005, 11:47.

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            • #7
              I am actually going in Varn right now.

              As to RoP, I do not abuse them. However you can land on their soil and advance next to your invasion point, if one is accessible from their lands.

              It is hard to know from where I sit, but I am thinking that you do not need any help. If you are concerned about them joining against you and have some thing to trade for an alliance, go for it.

              A tech that will not hurt you is always good. No money or lux though. I do not like to help them with those items.

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              • #8
                Varn is pretty much the end

                If you have blasters ( which kinda spoils the whole idea of getting level 100 ) , you will be done in no time.

                A thing to note, all the MM series is going downwards after 6th installement.

                As for the second continent, im pretty sure i will prevail. I will probably try 2 or 3 different strategies , just like the jungles galore thread. And end up mixing a bit of both .

                thanks again for all the input and expect yet another generic thread by yours truly sometime soon

                Comment


                • #9
                  I'd use the Dutch to gain a foothold. You don't even have to actually fight the Dutch if you prefer. Just wait for their cities to fall and the shrinking culture will give you the gaps you need to found your own cities, preferably on resources/luxuries you didn't have....

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                  • #10
                    I always choose the city closest to my cultural boundry

                    then build a temple then harbor ( to build all the neat things), usually rushed

                    If one of the other civs is an ally, they might delcare war agaisnt the same civ for a minor tech..I have had success with this many times
                    anti steam and proud of it

                    CDO ....its OCD in alpha order like it should be

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                    • #11
                      I tend to not even bother with blaster except to bust the controller to the queen. Even in games where I do a level 1 or train only once.

                      I probably played the game to the end dozen times. I like VII and VIII as well. The one player solo in VIII is a nice change.

                      Got a patch from Mok that finally lets me play them on XP. It also includes the fixes for 1.1 and 1.2, so no doors are locked. He made it so you can toggle tun in VI, just like VII/VIII and control turn around or not on exit.

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                      • #12
                        No real need for a temple. You are going to take all of the cities and yours will be manned for quite some time and won't flip, even on sid.

                        Harbor is needed, IF you will have access to open water or do not have airports. I have seen so many times that I popped in a harbor and they have me culturally cut off, so I could not get to my trade route.

                        So it could come to pass that you do not need a harbor there, depends.

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                        • #13
                          I have to admit that I thought that things died after MMIII-IV. I tried the laters but could not get going.

                          My fav continent invasion is to find the one square they missed and build a port/airport there and over populate it until I am ready to, ahem, visit my neighbors.

                          Golden Bear

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                          • #14
                            My favorite will always be Might and Magic 3 , isles of Terra, but MM6 mandate of heaven clearly is the best since they moved to pseudo 3d.

                            Lets just hope Ubisoft can pump some life back in the series with Dark Messiah of Might and Magic ( although the title does not really boost confidence ).

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                            • #15
                              If you still play here is a forum with some active players. I am not super active there as most questions are answered before I log on.

                              They have VI/VII/VIII forums, but respond to all versions.

                              The place to share news and thoughts about Might & Magic VI. Brought to you by The Erathian Liberation Party, makers of Free Erathia!, TELP's MM8 and TELP's MM9.

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