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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes, that is moddable, just increase the irrigation bonsus from 0 to 1 if you wish irrigating hills to produce 1 extra food.
Basically, in Civ III, bonuses of 0 are interpreated as that action is not allowed for that terriagn.
Originally posted by ucla_vince
Is it possible to mod the game so that hills can be irrigated? Can someone tell me how to do this?
Thanks
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
What are you complaining about... you asked for help and you got it..
Firaxis decided not to include it, but gave you the possibility to do so for yourself...
One of the problems with irrigating hills is that this would also include laying a water pipeline through it (because every irrigated tile grants adjacent tiles the possibility to be irrigated as well). I don't think this was so common.
But anyway.... modify the game and start a new one
it was one of the many things of civ3 we complained about. it's bull**** you can't irrigate hills.
Just another pathetic attempt by Firaxis to simplify terraforming so the AI can handle it. Sure they can handle it, but is the game fun when you only have one way to terraform everything? All the landscapes look the same. And mines on grasslands just looks so tacky. oh well.
you can irrigate through a city on a hill, however, so long as there is irrigation on one side of the city, and the tile that you wish to irrigate on the otherside of the hill can be irrigated.
And, purely from a scholars point of view, when was the first water pipeline layed?
You just wasted six ... no, seven ... seconds of your life reading this sentence.
The Rise & Rule mod allows irrigating hills. Unfortunately, the AI never does it so it becomes yet another player exploit. I suggest allowing it only in multi-player games.
... poor "stupid" AI.
At least in cIV they may eventually be able to "learn" (as modders "teach" them).
Or the AI looks at the needs (or a goal like growing) of a city, then evaluate all the possibilities it has to fulfill this need. It will analyze all surrounding terrain and for each apply each possible terrain improvement. Finally take the step that would allow the greatest improvement. Eventually, irrigating a hill might turn out to be a good solution.
Ofc, like all greedy approaches, this is suboptimal on a greater scale. To be more likely to reach a global optimum they'd have to use metaheuristics or write an exact algorithm.
You could irrigate hills in the original Civ. I wish they had allowed this with a tech like Engineering. I have made a few "hill cities" in past games just to make irrigating the other side easier.
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
Ofc, like all greedy approaches, this is suboptimal on a greater scale. To be more likely to reach a global optimum they'd have to use metaheuristics or write an exact algorithm.
Huh?
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
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