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CIV3C, REALMS Mod

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  • CIV3C, REALMS Mod

    My REALMS Mod for CIV3 Conquests will be availiable soon. It contains lots of new units, techs, wonders and buildings, plus many other changes.
    Each Civilization has at least 1 specific wonder and at least 2 specific units. The tech tree starts with techs like The Fire and Hunting and ends with techs like Androids and Force Fields.
    City lists have been completely re-made and contain
    50-80 cities each.
    Byzantines and Sumerians are replaced with Austria and Israel.
    Graphix for the new units are mostly taken from other CIV3C Mods, especially from TAM.

  • #2
    Cool!
    "We, civilizations, now know that we are mortals...", Paul Valéry

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    • #3
      12th test is running successfully, only some minor bugs...

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      • #4
        Test 13 is running successfully, but there are problems with some unit, dunno yet which one it is, probably the Android worker...

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        • #5
          Features?
          "We, civilizations, now know that we are mortals...", Paul Valéry

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          • #6
            Features of the Android Worker?
            It´s like a normal worker, but with double workspeed,
            1 more movement, and - of course - it doesn´t cost any population when built.

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            • #7
              No, features of the map! What civs are in, units, techs, improvments, UUs...
              "We, civilizations, now know that we are mortals...", Paul Valéry

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              • #8
                OK, I could now write a novel about this, or just tell you to wait for the mod (which will probably be finished in about one month)...
                However...

                It´s a mod without a map, so it is played on a random map. All Civs are included, but Sumerians are replaced with Israel (King Salomo) and Byzantines are replaced with Austria (Empress Maria Theresia).

                Every Civ has one or two civ-specific wonders, e.g. Statue of Liberty and Pentagon for America, Pyramids and Sphinx for Egypt, Temple of Kukulkan and Ahau Insciptions for Maya...
                Every Civ should at least have two unique units, but I will have to find (or create) some more grafics for these.
                However, many of the new civ-specific units are finished, e.g. US Cavalry for America, Viking Raider and Dragon Ship for Scandinavia, the units from Sengoku scenario for Japan...

                The tech-tree has been completely re-built. Some techs have been renamed (e.g. Horseback Riding now is Domestication, Sanitation now is Advanced Medicine). Many techs are added, examples:
                Ancient times: The Fire, Hunting, Boat Building, Animal Breeding, Sewerage, Well Sinking, Trade
                Middle Ages: Christianity, Islam, Siege Machines, Administration, Trade Laws
                Industrial Age: The Clock, Breech-Loaders
                Modern Times: Androids, Force Fields, Fuel Cells, Combat Robotics, Advanced Computers

                Many new buildings, units, wonders and governments have been added, examples:

                Buildings:
                Mosque (+Happiness, +Culture, -Corruption), Well (allows city size 2), Sewers (allows city size 3), Fairground (+Happiness, +Culture), Android Workforce (+Production, +Happiness, +Culture), Hydrogen Combustion (-Pollution), City Clock (+Production, -Happiness), Theater (+Happiness, +Culture)

                Wonders:
                Hanseatic League (great Wonder), Great Printing-Works (great Wonder), Slave Market (small Wonder), Provincial Administration (small Wonder), Hollywood (great Wonder)

                Governments:
                Chiefdom (new default gov.), Caliphate, Sultanate, Collective, Concern Empire, Tribal Council, Empire...

                Units:
                Village Guard, City Guard, Mech Walker, Lancer, Combat Droid, Modern Cavalry, Rocket Launcher, MG Soldier,...

                Well, what else...
                Minimum research time is 3 turns, forests give 15 shields when harvested, unit movement is increased by 50% (so units that had 1 move now have 2, for example)

                ... and so on and so on...

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                • #9
                  I forgot to mention resources:
                  Ivory now is Strategic (Elephants), Sugar and Tobacco now are Luxuries, Rubber deleted, Copper and Tin (Strategic) added, Opium and Coffee (Luxury) added, Llamas and Sheep (Bonus) added.
                  Iron now is important till Aluminium appears (e.g. for tanks)

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                  • #10
                    Cool, but won't it be so heavy and slow?
                    "We, civilizations, now know that we are mortals...", Paul Valéry

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                    • #11
                      After many hours of testing I wold say that it isn´t slower or heavier than the original game.

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                      • #12
                        After a long, long time I will probably be able to release a test version of my mod quite soon. The test games are showing that my work has been successful so far...

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