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How to Win at Napolic Era

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  • #46
    Won this on with 9 turns remaining by hiting the VP limit.

    I annexed all of Prussia except the one city the Spainish beat me to and followed it up by liberating the portion of Poleland oppresed by the Russian empire. I hit the VP limit before I could liberate the Baltics.
    30% of land area, 40% of worlds pop

    Oh, once the Dutch would speak to me, I had to place 2 Imperial Guards to protect the Dutch from the Austrians which had declared war on them when MPPs forced a state of war between me and the Dutch. (I didn't want to fight the Austrians at the same time as either Prussia or Russia)

    Oh, and late in the game after I was busy attacking Russia, the Russians signed a peace deal with the Netherlands, dragging me into it, but I had no part of it and dishonarly declared on Russia again.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

    Comment


    • #47
      I checked the editor; public schools are identical to temples in this conquest. Doesn't matter which order you build them in, but as France under a Republic, you definately need both to fight the locked war WW-induced unhappiness.

      Originally posted by Solomwi
      Public schools are actually slightly better than a temple in this scenario, since they give a happy face for the same price as a temple's content face. Maintenance and culture are the same for both.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

      Comment


      • #48
        I played the Napoleanic War as Great Britain.

        I spent the first 6-10 months preparing a massive invasion force to hit the French coastal city of Brest. When I had a ton of cavalry and a few redcoats, had my transports ready, as well as the Man-o-War escorts, I launched my attack. Brest fell in the second turn of my invasion. I choose that city because I could unload my troops onto a hill tile and take the defensive bonus. Taking Brest reinforcements arrived and I took Caen within the next two months. I had signed MPP with Spain, Prussia, and the Austrians. The Royal Navy was ruling the seas, knocking out any French or Danish boats in the water. I took Boulonge (sp?) and then concentrated on sacking Paris. The Austrians were the only other country to have any luck in French territory. They took the two south-eastern most cities. Spain and Prussia's most notable help during the war was they geniously destroyed all of France's strategic resources!!!

        It was only a matter of a few turns before Paris had fell, marking the beheading of the beast. Spain took a city and I quickly sacked all other French cities (except one in which Russia, who had joined in the melee at somepoint, took in the east). I sent a transport and fleet of frigates to Denmark to take their VL. My troops took the VL from Denmark.

        I noticed that Prussia and Austria were encroaching on my VPs. Austria held more Victory Locations than I did, and I was about to change that. I created two major battle groups, in four troop transports, escorted by the Royal Navy. The two battle groups held steady outside of Spainish waters. I choose Spain as my target because of several reasons: 1) Close proximity to my Grand Army. 2) Weakened forces and much of the army was spread across Europe and not at home. 3) They held three VL two of which were coastal. 4) Austria had too many MPPs and too large of an army for me to attack with only 20 or so turns left. I needed to pull ahead quickly and easily.

        I declared war upon Spain and my troops embarked onto Spainish soil. I took the two coastal VLs with heavy causalties to my cavarly forces. I had two armies in the area of southern Spain, in which promptly took the third VL of Madrid. Holding all three VLs I signed peace with Spain and allowed the VPs to roll in during the last 4 turns.

        I believe that this was my favorite Conquest, and its fun has propelled me into exploring the other Conquests. I may play this one again as another nation however.

        Comment


        • #49
          TheDragon, cool! I'd have added another two reasons to attacking Spain.

          1. Spain's units in this conquest are among the worst.
          2. As England if you annex Spain after annexing France, you eliminate one front entirely that you have to defend.

          I'd also sugest using artillery and grand batteries which rule in this conquest.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

          Comment


          • #50
            I agree on the MA. 1/6 of the game is just too long for a single army when it could be 4 Imperial Guards instead.
            .
            Even without the strength bonus, armies are insanely useful in this scenario. The French and British have strong units, so they could get away without lots of armies; but for everyone else, armies rock. Note the still are +1 movement,a nd still imune to AI attacks.
            For France, a pillaging army is the best way to kill off England without work.

            So, 400sp for the armies...that's like 8 turns. Should be rare?
            No. Armies can be rushed. And in this scenario, you'll soon run out of use for cash (there are simply only a few useful techs). An army costs a bit less tan 1600gp, and you should come by with that every 3 or 4 turns...
            I had the cash to rush two armies even with Sweden (made playable).

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            • #51
              I had the cash to rush two armies even with Sweden (made playable).
              Yea know speaking of being made playable, is there any way to make ALL the civs in this conquest playable? I have the mod for Sweden, but I wouldnt mind trying my hand at Portugal, Denmark or Italy...

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              • #52
                Very easy to do for any conquest:

                1. Copy the conquest to another name into the sceranios.
                2. In the copy under scenerio properties, make the desired civs human playable.

                Originally posted by theDragon

                Yea know speaking of being made playable, is there any way to make ALL the civs in this conquest playable? I have the mod for Sweden, but I wouldnt mind trying my hand at Portugal, Denmark or Italy...
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment


                • #53
                  Originally posted by Doc Tsiolkovski
                  .
                  Even without the strength bonus, armies are insanely useful in this scenario. The French and British have strong units, so they could get away without lots of armies; but for everyone else, armies rock. Note the still are +1 movement,a nd still imune to AI attacks.
                  For France, a pillaging army is the best way to kill off England without work.

                  So, 400sp for the armies...that's like 8 turns. Should be rare?
                  No. Armies can be rushed. And in this scenario, you'll soon run out of use for cash (there are simply only a few useful techs). An army costs a bit less tan 1600gp, and you should come by with that every 3 or 4 turns...
                  I had the cash to rush two armies even with Sweden (made playable).
                  True, they can be rushed. My experience with France and England, which may differ with the "lesser nations", was that leader-created armies were so plentiful that I was waiting on units to fill them. I'd rather have my highest production city churning out those units than having an extra army to sit empty for a while.
                  Solomwi is very wise. - Imran Siddiqui

                  Comment


                  • #54
                    Very easy to do for any conquest:

                    1. Copy the conquest to another name into the sceranios.
                    2. In the copy under scenerio properties, make the desired civs human playable.
                    -

                    See I tried to do that, but when I loaded the scenerio one or more of the following would occur: 1) The nations I wanted to be playable would not show up 2) When clicking on the desired civ the game would attempt to start but simple crash civ down to desktop.

                    That is why I originally posted the question, because it didnt work for me and I was wondering if anyone else got it to work.

                    Thanks

                    Comment


                    • #55
                      I had no problem whatsoever doing that. All 18 of the Japan civs started okay when I made the other 10 human playable per above.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                      Comment


                      • #56
                        Argh!

                        I just conquered British mainland, but now can't transport my upgraded armies (size 4) on a transport. Can anything be done?

                        Edit: It couldn't.. So I had to do it the hard way. Oh well, I'll know for next time.
                        Last edited by yanisa; August 13, 2005, 14:47.

                        Comment


                        • #57
                          Yes, an upgraded army with 4 units is taking 5 slots. There are no transports allowing more than 4 units in this conquest, so don't enlarge armies unless they are in the landmass you want them to be in for the rest of the game.

                          There are several other conquests where if you let your armies get too big you can't transport them.
                          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                          Templar Science Minister
                          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                          Comment


                          • #58
                            I happen to be playing this one as the British on Emperor level.

                            1. You don't have any MGLs so you'll need to build the FP manually. Dublin seemed like the best spot to me.

                            2. Since you shouldn't mobilize until the FP completes, you can go ahead and build libaries (if your difficulty level allows you to do any reseraching) and aquaducts in starting cities lacking them.

                            3. You are non-religious and there are only 96 at most turns in the game, so stay Monarchy.

                            4. Starving conquered cities isn't as neccesary for you as the French since you don't have the max WW the French does. But you may need to starve the ones the AI has excessively drafted in.

                            5. Wonders. You start with the only GW in this conquest. (Adam Smiths in London.) You also start with the Nav School SW in London as well.

                            6. Techs. You start with a monopoly of Naval Tactics. France is the only civ starting with Nationalism. So if you get everyone to declare war on France on turn 1, you'll need to pick Nationalism as your first tech to reserach. (Needed to moderize your defenders.) After that, I'd think belining to the tech allowing the best artiterly (pases thru Life Guards) is the way to go.

                            7. Golden Age. Your Man of War trigues a GA, dumb AI behavior (ending naval units in water) should allow you to triguer yours on turn 2. Maybe 3 or 4 if you have a bad string of RNGs.

                            8. Mobilizing for war. Do so right after your FP completes. Not before because it instantly switches non-military builds to other items. Remember to cash rush incomplete non-mlitary improvements the turn before as well.

                            9. Unit production: (Build baracks first)
                            Cities in Ireland: Man-Of-War
                            Scotland: Cannons.
                            Rest of England: HouseHold Calvary
                            Occuplied France: Red Coats / Life Guards

                            Standard military plan as England against the AI:

                            1. France first. (Taking most of this scenerio)
                            2. Then Denmark, (their permenant allies)
                            3. Spain is the next logical target since Protogual is a locked ally.
                            4. Your choice of Prussia or Austria. Followed by the other which will probably result in hiting the VP limit before complete.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #59
                              if anyone is interested, see my comments in this thread.



                              I should have posted them here.

                              I just don't think France is strong enough for this scenario. Unless the scenario is supposed to be balanced for multiplayer. In which case they are alright.

                              I did so much better playing as Russia, than France. I took over Sweden, then Denmark (though France declared war on me, I made peace 10 turns later), then the Ottoman empire. I reached the domination limits after nearly wiping out the Austrians. Easy as cake.

                              Now I'm a much better player than when I first played France, I'll admit. But I still think it's too much of a challenge. Can anyone accomplish what France took over historically?

                              If so send me a screenshot or a save game.

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                              • #60
                                I'm playing as France.
                                At the beginning, what's' better to build?
                                Cavalry or Voltiguers?

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