One of the advantages of Expansionist civs is that they have a unit that can move through the territory of other civs without being ordered to leave or declare war. Yes, other civs ask you to withdraw, but it's not that big a deal if you don't actually do it right away.
Recently, it occurred to me that non-expansioinist civs can get a similar benefit using workers, or even spare settlers if there happen to be any left over after the REX is finished, to explore in another civ's territory. They aren't as fast as scouts, but slow exploration is better than nothing.
While I'm on the subject of unconventional means of exploring, ROP agreements can be used to get permission to look around in another civ's territory or to move through that territory to look for contacts on the other side. I don't use that trick often because I don't like the possibility of AI units wandering through my territory, but I've used it occasionally.
Nathan
Recently, it occurred to me that non-expansioinist civs can get a similar benefit using workers, or even spare settlers if there happen to be any left over after the REX is finished, to explore in another civ's territory. They aren't as fast as scouts, but slow exploration is better than nothing.
While I'm on the subject of unconventional means of exploring, ROP agreements can be used to get permission to look around in another civ's territory or to move through that territory to look for contacts on the other side. I don't use that trick often because I don't like the possibility of AI units wandering through my territory, but I've used it occasionally.
Nathan
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