Just curious. I did this one in an emperor c3c game.
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Most Expensive tech trade
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A better (scraatch that, a fairer) comparison would be to compare the amount of gold you are making from that deal to the amount you were gaining from your cities.
That is because you would generate moore gold on a huge map and in the modern age than oon a tiny map in the medieval age...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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OK, I'm sure this has been discussed to death in earlier threads, but how the devil do you get even one tenth of those numbers? I perpetually find the AI with zero gold and no willingness (or ability, most likely) to spring for more than a tiny gpt amount. [No, I don't play on huge maps and no, the games rarely reach the modern age.]"...your Caravel has killed a Spanish Man-o-War."
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The bigger the map, the higher the difficulty level, the longer the peaceful period, the more cash the AI will be generating. All it takes is to get that one advanced tech they do not have yet and sell it to the highest bidder.
EDIT: Checked the ratio in the game I posted. total income was: 1367 from cities, 3227 from other civs.Last edited by Modo44; April 8, 2005, 15:07.Seriously. Kung freaking fu.
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As Krill says, one factor is their willingness to pay, so if someone really wants to come up with huge numbers for these tech trades, they need to play on a Huge map.
As for them having the ability to pay, AIs can become economically powerful as the game goes on, especially if they're left alone so they can build improvements, and are not forced in to a high unit support Gov for war where they don't get a commerce bonus.
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