originally posted by joncnunnThere seems to be a rationship between quality of players starting location and difficulty level on random maps as well. (Much more likely to have 3+ nearby diffierent luxary types on Regent than Emperor)
certainly, all my deity starts seem to end up with me stuck on some chilly little isthmus with big nasty people for neighbours.
does difficulty level actually affect
a) resource appearance
b) available land
c) proximity and tastiness of neighbours?
or am i just being paranoid?
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