I have a couple of questions about an edited Conquests game I've been working on. I created a super-civ which has all the traits, and tried it out on a modified monarch-level. Now, I've re-added the original monarch level with its original settings at the end of the difficulty-level list, and am trying a new game. Preserve random seed is not set, but all goody huts are producing are maps or warriors. During game startup the new level appears at the far right and has the "(hardest)" label which is usually under Sid level.
Q: what determines the appearance of goody huts - I can't find anything in the editor
Q: do the difficulty levels have any effect on what the goody huts produce (ie, is the monarch level I've added really using Sid-type settings)
Thanks!
M
Q: what determines the appearance of goody huts - I can't find anything in the editor
Q: do the difficulty levels have any effect on what the goody huts produce (ie, is the monarch level I've added really using Sid-type settings)
Thanks!
M
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