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Captureable Units

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  • Captureable Units

    Ok heres a few mod-busters I've had as of late:

    1) How do you make a unit captureable? (EX Workers Artillery)
    Do you simply make it so they have no attack or defense?

    2) Is there any way to make the captured unit retain its nationality like in the capture of workers? ( EX Artillery (Persian) )

    3) Can I make helicopters and planes captureable in any way?

    THANKS

  • #2
    1) Yes, if a unit has no defense value it can be captured- but only if the civ that captures that unit can already build it. Settlers can't be captured, they turn into 2 Workers.
    2)They already keep nationality anyway.
    3)No, air and sea units are destroyed on capture;maybe you should make specific units enslave into them.
    "We, civilizations, now know that we are mortals...", Paul Valéry

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    • #3
      THANK YOU!!!

      I will play around with that idea... a follow up however would be if a unit has an attack but no defence then it still can be right? (ATTACK *NOT* BOMBARD *NOT* DEFENCE)

      Once again I thank you, not too many people are posting, and the Creation forum feels silent.

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      • #4
        Yes, very silently.
        "We, civilizations, now know that we are mortals...", Paul Valéry

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