What is the best strategy regarding placing your units in an army?
For instance, I have turned my great leader into an army, but I haven't placed any units in it yet.
I still have 3 civs on my continent that I plan on destroying but as I have just finished 2 wars to secure some territory I am planning on building infrastructure while I manuever my forces into position for the final pushes against these 3 unsuspecting civs.
This could take maybe 20 turns to accomplish and I am quite confident I could finish them off with my regular units. I am playing as the Japanese (wow those samurai are amazing).
So my dilemma is this:
Do I create a Samurai army knowing that it will be outdated shortly (maybe before the final wars are over)?
Or do I leave the army unfilled and protected in the center of my empire until better units become available?
What sort of 'shelf life' do you expect from your armies; short and glorious, or long termed and victorious?
Any advice is welcome, and thank you in advance for your considerations.
For instance, I have turned my great leader into an army, but I haven't placed any units in it yet.
I still have 3 civs on my continent that I plan on destroying but as I have just finished 2 wars to secure some territory I am planning on building infrastructure while I manuever my forces into position for the final pushes against these 3 unsuspecting civs.
This could take maybe 20 turns to accomplish and I am quite confident I could finish them off with my regular units. I am playing as the Japanese (wow those samurai are amazing).
So my dilemma is this:
Do I create a Samurai army knowing that it will be outdated shortly (maybe before the final wars are over)?
Or do I leave the army unfilled and protected in the center of my empire until better units become available?
What sort of 'shelf life' do you expect from your armies; short and glorious, or long termed and victorious?
Any advice is welcome, and thank you in advance for your considerations.
Actually, the reason I do this is because you never want to mix slower units into an army, thereby slowing it down. I like to make my armies out of fastmovers, with a few exceptions (sword army in ancient, marine/berserk army), so that limits the choices to something like mixing knights and horses, and really, what would be the point? The same holds for cavs. By the time another 3-move unit comes along (assuming you aren't China or Germany), you should have a stack of empty armies waiting to be filled.

But the point remains: It's not so much the impact on a/d strength, but rather the use of hps, i.e., sure, vxma1's example is not awe-inspiring from a strength standpoint (+4d), but when defending the Infantry ALWAYS goes first, with 16-20 hps initially behind it.
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