Has anyone else noticed how Longevity seems to be nothing more than a worthless wonder. The best it has ever done for me is starved my cities because they grow too fast. Even though I have all tiles worked efficently. Am I using it poorly? Is there a way around the starvation?
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Problems with Wonder Longevity
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Longevity requires a lot of micromanagement to use effectively. I learned this from the AU mod, where it is available much earlier (with Sanitation instead of Genetics). In the Industrial era, the pop in your cities is still fluctuating, so Longevity has its uses; in the stock game, Longevity comes too late to matter.And her eyes have all the seeming of a demon's that is dreaming...
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That's aqbout what I've found. By the time it arrives in stock, you've maxed out your cities with workers where it's important, and getting two specialists in the megalopis that just grew instead of one isn't really a factor.Solomwi is very wise. - Imran Siddiqui
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Hmmm... I agree that in stock it pretty much sucks.
The one application I've liked, both in stock and the AU Mod, is as a bad-ass mofo Communist aggressor: take down major city after major city (one of which has Longevity, which *I* certainly wouldn't build ), starve'em and rush'em down to 1 pop, and then watch them GLORIOUSLY grow back into significant producers, all the while mining those dang AI-irrigated tiles.
But that's just me.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Assuming your cities have granerys, you can avoid the starving effects of Longetivity by building a worker. If you don't need the worker to work terriagn, then have it join another city that can use it.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Also, if I see a city starving and it's over 6pop, I just draft off the excess pop... problem solved, and I can add the shields to a town/city that needs them.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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The disadvantage of that approach is you get "Hell No, We Won't Go" protests while mine doesn't.
Originally posted by Theseus
Also, if I see a city starving and it's over 6pop, I just draft off the excess pop... problem solved, and I can add the shields to a town/city that needs them.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Yeah, but the drafted can be used as military police.
Say, does unhappiness by draft have limits? I was thinking, that might be a use for longevity, endless suply of cannon fodder... Very soviet approach. After switching to communism, might be fun to disband the whole of my army, bar few frontier troops, and in event of crisis, just draft hordes of infantry...
Saves money, eh?I've allways wanted to play "Russ Meyer's Civilization"
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Drafts can only be used as MP under certian govts.
No limit on draft unhappiness that's I'm aware of. 20 turns making 1 extra citizen unhappy per draft. Do this often enough and you may need to make every citizen a specalist.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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