What are some considerations about the choice between using solo workers and using them in teams? Of course it's situational, and I use a mix, tending to use solo workers for early roads (and early work in general, since I have few workers then). Later I tend to concentrate them in teams to drive roads into (former) enemy lands. When I upgrade to rails I want to do so at one turn per tile.
I guess my question applies most to the mid-game, when I see that a city could really use some more shields. I want to mine a hill or two (and it's easy to pop out a worker), but 12 turns seems a long time to wait for any return on the effort. [I've gotten spoiled by playing industrious civs!]
I guess my question applies most to the mid-game, when I see that a city could really use some more shields. I want to mine a hill or two (and it's easy to pop out a worker), but 12 turns seems a long time to wait for any return on the effort. [I've gotten spoiled by playing industrious civs!]
But in most accounts when I need something constructed ASAP, the stack of workers is a must.

and also distracted by Real Life. [Among other things, I got married August 21, went to Hawai'i for two weeks on our honeymoon
and spent half of November in the hospital
(NOT related to being married!!!)] However, when those younger games begin to pall, I find myself drawn back to Civ III (C3C specifically).
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