I would say it is a bit better, especially the mines. That said, I would capture Seattle for the silks. BTW it is the location I mentioned before.
It should not autoraze as it is the capitol, but it will grow in 2 turns, so it is not an issue.
Boston is in disorder, never let this happen. This city epitomizes the problems you are seeing. It is building a lib and if you only get 3 breakers and those are due to the specialist. Now if it had a temple, you could be using the specailist to get production.
You have not used the forest to rush builds and one slave is minning on the hill and still has 22 turns to go. Mountains and hills should not be worked until you have nothing else to do or they have a real need. This could be to allow connection or travel in a town that has no other tiles. It could be for a resource or a lux. Wait until you have more workers and then tackle the hills, except maybe in the capitol.
Ghulaman worker minning in a size 1 town working on a worker? It does not need a mine on a tundra tile all that bad. The forest tile is fine and you can use the worker for soemthing else.
Sun Tzu is a lost cause. If you drop in an embassy you will see Mayans will beat you by 10 turns right now. They will likely extend that lead. Make a realist evaluation of your power and chances before going after a wonder.
You want a wonder, get the city to size 10 or better. I would have mined 10 or more tiles, depending on how much food I could generate. Once I had 24 food, I would mine all the other tiles and I would add those workers into the city after they finished their job. Boom size 10-12 and a wonder maker.
Start as big of a prebuild as you think you need and make the wonder. At least get a few turns of a pre.
I would like a city xxxc from Antioch, next to the river. Probably roomfor others as well.
Tyre making a habor, but I would rather see a market here. You do not need a harbor as you have many tiles next to a river for food. You do not need a harbor for ship build, at least at this time, in this game.
I did not look at all the cities, but just up your control of the buids a bit and manage those workers a little more. Try to plan their work to save movement as much as you can. If you can save 2 moves at a 1 move per turn for each of say 15 workers in a 100 turn set, that is a lot of work that could be done.
It should not autoraze as it is the capitol, but it will grow in 2 turns, so it is not an issue.
Boston is in disorder, never let this happen. This city epitomizes the problems you are seeing. It is building a lib and if you only get 3 breakers and those are due to the specialist. Now if it had a temple, you could be using the specailist to get production.
You have not used the forest to rush builds and one slave is minning on the hill and still has 22 turns to go. Mountains and hills should not be worked until you have nothing else to do or they have a real need. This could be to allow connection or travel in a town that has no other tiles. It could be for a resource or a lux. Wait until you have more workers and then tackle the hills, except maybe in the capitol.
Ghulaman worker minning in a size 1 town working on a worker? It does not need a mine on a tundra tile all that bad. The forest tile is fine and you can use the worker for soemthing else.
Sun Tzu is a lost cause. If you drop in an embassy you will see Mayans will beat you by 10 turns right now. They will likely extend that lead. Make a realist evaluation of your power and chances before going after a wonder.
You want a wonder, get the city to size 10 or better. I would have mined 10 or more tiles, depending on how much food I could generate. Once I had 24 food, I would mine all the other tiles and I would add those workers into the city after they finished their job. Boom size 10-12 and a wonder maker.
Start as big of a prebuild as you think you need and make the wonder. At least get a few turns of a pre.
I would like a city xxxc from Antioch, next to the river. Probably roomfor others as well.
Tyre making a habor, but I would rather see a market here. You do not need a harbor as you have many tiles next to a river for food. You do not need a harbor for ship build, at least at this time, in this game.
I did not look at all the cities, but just up your control of the buids a bit and manage those workers a little more. Try to plan their work to save movement as much as you can. If you can save 2 moves at a 1 move per turn for each of say 15 workers in a 100 turn set, that is a lot of work that could be done.
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