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  • Invasion Plans

    I would be greatly interested in hearing everyone's invasion plans and their stories about conquering thy enemies. Screenshots would be sweet, I want to know how ya'll decide to invade another nation. Questions that come to mind right now are:

    Where to attack from? (What terrain to use to your best advantage)

    What do you hit first? (The small cities of a nation, or do you go for the heart)

    How do you manage your invading forces? (Do you divide and conquer or do you move like water across the nation) and (do you seperate your attacking forces or keep them all in a single stack throughout the war?)

    As I said I would be vastly interested to hear what invasion plans you all use. I havent heard much talk on the forums about specific military campaigns or anything. I would love to hear your stories of invasion, and see some of the damage, and I hope that I may learn a few tips from ya'll.

    Thanks in advance.

  • #2
    Re: Invasion Plans

    Originally posted by theDragon
    I want to know how ya'll decide to invade another nation.
    Um...they are there?

    I'll see what I can dig up of my old games.

    But, have you seen the Apolyton University: http://www.apolyton.net/forums/forum...s=&forumid=215

    Lots of game reports in there, probably just what you are looking for.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

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    • #3
      Dragon, while the tactics are not avaiilable just yet, I think you should read this forum...


      PTWDG


      That is the active forum, which has the battle reports, a few screenies, and a bit of an After Action Report in the game discussion thread.

      Please note that the game has been running from December 2002, so there are tons of posts in the Archive thata you might want to read...
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

      Comment


      • #4
        Re: Invasion Plans

        Originally posted by theDragon
        Where to attack from? (What terrain to use to your best advantage)
        If with fast-movers, I will attack from any place that allows a direct attack on the first turn of the war. If with slow-movers, I will go through rough terrain, to get a defense bonus. Always trying hard NOT to attack across Rivers.

        Originally posted by theDragon
        What do you hit first? (The small cities of a nation, or do you go for the heart)
        If planning to enlarge the empire, I will take the cities close enough to be productive, and those that make my borders shorter. If going for a specific target, I will go straight for the target. If on land, a corridor to the target will be made.

        The most fun way is destroying a civ by hitting their core. This makes the fight harder, but once those few cities are gone, the AI is basically dead, even if you end the war without wiping them out. Taking small cities first allows them to counter-attack more. Even if my target is a small resource/luxury city, their core will usually get hit as well, because it creates a good distraction.

        Originally posted by theDragon
        How do you manage your invading forces? (Do you divide and conquer or do you move like water across the nation)
        Depending on the goal, and mostly - on opportunities. You know, no plan survives contact with the enemy... A small one-city attack can turn into wiping out a civ, if they happen to defend badly. OTOH, a badly prepared all-out assault can end without taking anything...

        Always have a backup force to take care of the AI counter-attack. This is of more importance, the higher the difficulty level.

        Originally posted by theDragon
        (do you seperate your attacking forces or keep them all in a single stack throughout the war?)
        Going one direction with all forces, whenever possible. If there are more approaches, I guard all, and attack through one.
        Seriously. Kung freaking fu.

        Comment


        • #5
          Re: Invasion Plans

          Originally posted by theDragon
          Where to attack from? (What terrain to use to your best advantage)

          What do you hit first? (The small cities of a nation, or do you go for the heart)

          How do you manage your invading forces? (Do you divide and conquer or do you move like water across the nation) and (do you seperate your attacking forces or keep them all in a single stack throughout the war?)
          I don't know who said it, or even how the actual quote goes, but here is my war plans:

          "Plans never survive the first engagement."

          I am more of a reactionary when it comes to fighting (in Single Player). Once I decide I need to attack so and so, I decide what my goals are for the war. Is it city X? A specific resource? Wipe them out? Beat them back and get techs? Maybe just a little pruning? Anyway, once i set my goals, I look for a single (or maybe two/three) paths to accomplish my goal. I don't have set plans. I then invade. The computer reacts. It moves things around maybe even sends something out to attack me. I then react to do the most damage I can to him.

          Oh, and use lots of cats/treb/cannon/art/radar art etc. You can beat superior forces with these.
          Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
          '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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          • #6
            I agree, Dragon, check the AU reports, as they are prolly the most detailed.

            Here's a fun one I did recently, consolidated in a single thread:

            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #7
              It's best to use a three-fold invasion force.

              In each invasion force you should have three theese three things.

              1. Artillery: These can be anything from catapults to stealth bombers. Always soften the defenses before the attack.

              2. Attack units: These can be anything from archers to modern armor. Always bring the unit that has the most punch to finish off the weakened defenses.

              3. Defensive units: These are very important because if you have a bunch of archers and cats, they could easily be wiped out by enemy archers. So, bring anything from spearmen to mech infantry.

              It's best to have at least 4 defenders. Two will guard the stack, and two will be used to defend any units outside the stack.

              Also, bring along as many defenders as you need to defend your captured cities.




              One powefull combination is atillery and calvary. The reason is that artillery can attack from two squares away, and calvary can move two squares and then attack.

              What you can do with that is attack while outside their territory, with the artillery, take the city with a few calvary, then since the city is yours, you can move the remaining invasion force into the city. Just be sure to keep two defenders guarding the aritllery.

              Basically, you reduce the time to take the city by a turn, and after about 10 cities, you're way ahead of the game.


              Dan O.

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              • #8
                I would say it is good to invade with that capacity. It is better (read best) to invade with a number of armies, if you can.

                Comment


                • #9
                  Originally posted by vmxa1
                  I would say it is good to invade with that capacity. It is better (read best) to invade with a number of armies, if you can.
                  By "armies" do you mean invasion forces?

                  A number of armies is hard to get without Miltary Acadamy.

                  Dan O.

                  Comment


                  • #10
                    I mean armies with multiple units in them. They are easy to get, all you need is lots of combat.

                    But I was some what kidding, in that I realize that you will not have them in numbers in most games. In my games, I have tons of them as the AI has hundreds of units by the start of the middle ages.

                    This is not the case at emperor or demi games.

                    Comment


                    • #11
                      Example. I took a small lux town from the Germans, and just parked my rather large invasion force inside my culture border and waited. The city itself was not strongly defended, and left an opening to get at the city the farthest away from the germans. This "burr in his arse" tactic worked great. Wave after wave of german troops run past my ZOC barrier and the Germans were near dead by the time they hit the opening, at which time I dispatched them with Calv and bombers (and wot ever else was handy). After several turns of this massacre, the flow of German tropps have ebbed. I now know that his surplus troops of annoyance are gone, cities weakly defended, and I have a large fresh invasion force I could go mop him up with, should I so choose.

                      The BIHA works good even if you don't take a city. Land your forces en-masse and let him come to you (use terrain advantages). Two or three stacks of BIHA will drive any AI nuts.

                      Plus you get the added benefit of his workers still improving the terrain while you decimate his forces. You can capture them all later. No rush.

                      Comment


                      • #12
                        Unless these posts are about invading other human empires, they seem way excessive to me.

                        Against the AI, if you have a large enough stack, the AI simply won't attack it at all, so it won't need defenders.

                        Total suprize attacks are usally counter productive against the AI, when they are at peace and they aren't suspecting anything, their military units are inside their cities. If they are suspecting something, then they have units outside their cities, making them easier to take.

                        I've had great success parking my units right outside the AI cultural boundary, declaring war and advancing in but then NOT attacking that same turn, giving the AI the oppertunity to remove some of the defending units in that border city.

                        It is important to note during any combat operation against the AI that it has no "gray zone", it has complete knowlege of any tile it's ever explored. But it doesn't stop and consider that by the time it's forces get what is currently underdefended, that area won't be underdefended.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #13
                          Originally posted by joncnunn
                          Against the AI, if you have a large enough stack, the AI simply won't attack it at all, so it won't need defenders.
                          Must be quite an impressive stack. Mine often get attacked if I march them through open terrain. Especially if without defenders and/or bombard units.

                          Originally posted by joncnunn
                          Total suprize attacks are usally counter productive against the AI, when they are at peace and they aren't suspecting anything, their military units are inside their cities. If they are suspecting something, then they have units outside their cities, making them easier to take.
                          That depends. I have patrolling on, so they already are out of cities. If you give them the turn, they might rush a defender, and will definately draft one if they have Nationalism.

                          Originally posted by joncnunn
                          I've had great success parking my units right outside the AI cultural boundary, declaring war and advancing in but then NOT attacking that same turn, giving the AI the oppertunity to remove some of the defending units in that border city.
                          I've had greater by taking a line of their cities, and killing everything inside my new borders on the first turn. Thus expecting a much weaker counter-attack, and fighting on their land from the very beginning.

                          Originally posted by joncnunn
                          It is important to note during any combat operation against the AI that it has no "gray zone", it has complete knowlege of any tile it's ever explored. But it doesn't stop and consider that by the time it's forces get what is currently underdefended, that area won't be underdefended.
                          Sadly, this is true. Even with excess units, they tend to march them to get a small, barely defended city, instead of attacking directly. :/
                          Seriously. Kung freaking fu.

                          Comment


                          • #14
                            Doesn't need to be all that big, just one more than the number of units flaged AI Offensive in the area + at least one of them fully healthy.

                            AI is programed to attack a damaged offensive unit when that damaged offensive unit would have to defend.

                            Rushing one defender doesn't make up for the AI moving 2 units out of the city that same turn.

                            I had the ini setting that allows barbarbians to perform more properly.

                            2nd Mongolian War:
                            Turn 1 [my units outside cultural boundary], All AI units inside their city.

                            Declare war, advance to the edge of the city.

                            AI Turn,:current build switched to Spearmen and built. 1 Spear + 1 Archer leave the city going in the opposite direction my stack came from.

                            My turn: I take the city. No more Mongolian cities. Mongolian units outside the city disapear.

                            Originally posted by Modo44

                            Must be quite an impressive stack. Mine often get attacked if I march them through open terrain. Especially if without defenders and/or bombard units.

                            That depends. I have patrolling on, so they already are out of cities. If you give them the turn, they might rush a defender, and will definately draft one if they have Nationalism.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #15
                              Originally posted by joncnunn
                              Doesn't need to be all that big, just one more than the number of units flaged AI Offensive in the area + at least one of them fully healthy.
                              This is what negated the statement about the stack being large. I have landed stacks with more than 100 units, but without an army it can and does get attacked.

                              The Ai is not afraid of 100 units, when it has 1200 or more. Stick one healthy army in the pile and it will leave it alone. Found a city on that stack and it will attack.

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