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  • Problem with Cultural Victory

    I have a problem; I have a Conquests diety game on a huge map. I am France and its 1918; my score is 10268 and my culture score is 163.066. It is this that has me confused. I assumed I would get a cultural victory a couple of moves back when I passed 160.000.
    I know the obvious answer is that cultural victory is turned off but I only ever play with default victory conditions and I am 99% sure cultural victory was on in this game.
    Does any one know of any other reason why victory has not been triggered? I know I will win this game somehow as the 3 remaining AI are very weak but I would like to plan which victory to go for.
    Are there any problems with the victory screen or should I just accept I screwed up somehow and turned culture off.
    Thanks for any suggestions.

  • #2
    You have to have twice the culture of the next highest civ AND be past the culture value for the map size.

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    • #3
      Right; thanks for reply. The twice the culture of the next civ part is missing from the Civilopedia. I am only just ahead of the Vikings on culture so I will probably go for a spaceship or domination. If I go for the military solution Domination will cut in long before I get 2X culture. If I have the patience I may milk it out to 2050 to see what score I can get. I think it could be over 20000. Thanks for help.

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      • #4
        Originally posted by vmxa1
        You have to have twice the culture of the next highest civ AND be past the culture value for the map size.
        Is this only for overall culture or is true for city culture as well, always been confused about this?
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          Only empire wide, not the single city culture.

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          • #6
            I don't see how a cultural victory can be achieved at any level higher than emperor.

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            • #7
              I have had one or maybe two cultural wins and the last game which I mention above could have quite easily have been extended to a cultural victory; in the event I ended it with Domination (by starting a war on the next turn in fact).
              When I started playing at Diety I could not see how any victory could be acheived. The games I have won culturally have been as a result of eliminating culturally superior civs not matching them in culture. that is they were really military victories that resulted in a culture win.
              Main things in my opinion about getting any kind of victory, (apart from reading this forum);
              1 Spend a long time looking for a starting position that gives you every possible advantage. I only play out about one in forty of the Diety games I start. I believe some players go through far more. I would not have a hope in hell on most maps.
              2 Have a strategy for a win; Builder or Military etc and choose a Civ that plays to that advantage. Choose oponents that are weak in the areas you are strong where possible. Be prepared to adapt tactics if a particular advantage show up but stick to the strategy. Choose a map type/size/age that gives your strategy an advantage
              3 Manually manage almost everything; especially workers and happiness, at least up to the point where you are ahead militarily.
              4 Be prepared for a lot of grovelling to the AI until you have a military edge.
              5 Do 1 again
              I am as baffled as you about how anyone wins at Sid; tried it once or twice;

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              • #8
                Originally posted by Ljube-ljcvetko
                I don't see how a cultural victory can be achieved at any level higher than emperor.
                It would be very tricky, probably done but killing off lots of cities and not holding too much of the land. IOW it would be artifical.

                I have suffered culture loss at sid, in a game I would have otherwise won.

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                • #9
                  Originally posted by Barington
                  I am as baffled as you about how anyone wins at Sid; tried it once or twice;
                  Very similar to what you listed in Deity. Play on a huge map with lots of water. It can be contient, but islands are easier.

                  Have a very good start, but not super. Pick a civs like Iroq that has a good early UU and avoid using against the AI. It is for killing those real tough barbs on sid.

                  The civ needs to have alphabet at the start to allow you to get to lit first, preferably via the philo free tech, but I once did it when I was not first to philo.

                  Go zero research after you get lit and rely on the GL and later stealing techs.

                  If you cannot generate a leader for an army in one of the early wars, you are probably in trouble. Get to the pentagon asap.

                  Get the MA up soonest.

                  Build fast moving armies and find the weakest civ you can reach and land a large stack with two defensive armies or more and a settler on a hill.

                  Build the city and rush a barracks and hope they do not killed off any of your armies in the first few counter attacks.

                  After they hopefully toss more than half of their units at you go out and start taking cities. I tend to capture on the first civ and bring my own settlers on the rest. This is because it is hard come up with spare ships or settlers on the first attack.

                  You will have to go slow to hold the captured city, but after a few, they will not have much to toss at you and you can use your armies to smash the rest.

                  Use close city placement on all land masses to provide more unit support and faster covering of each other.

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