I have discovered a method to reduce the number of roads preserving conections between tiles. It was applied to the roads I was using, stone roads made by cassembler:
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GRAPHIC: Lightened roads
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GRAPHIC: Lightened roads
Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku NapoleonicTags: None
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Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Download. I will try to do the same with my lightened railroads when I get enough....braveryAttached FilesCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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If somebody want to change other kind of road graphic, the algorithm is something like:
Code:FOR each tile: First: IF a tile side is fully roaded (center side road and both diagonals) THEN erase the side road. Second: IF a tile has a center road in a side AND the two closer sides are roaded THEN replace that side road with a diagonal road to the closest corner (there is normally just a free diagonal, except a few cases)
Last edited by Niessuh; February 2, 2005, 11:53.Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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jeje, tienes que verlas con todo encimaCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Excellent as usual .
/spanish.
Merde, aprece que has mejorado esos ya buenos graficos.. tendre que descargarlo todo ahora que parece me estoy reenganchando al civ.. las minas, las irrigaciones y todo eso
Felicidades
/spanish.end.Fortune and Glory, here I come!!!.
Indiana Jones
Spanish Empire Civ for Civilization 5 (in Spanish/en Español)
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