After much forum reading I was supprized to find out the following two things.
First, is the city tile on which you found a city. I read that any "resource" bonuses present are lost because city squares always produce 2-1-1. I am not talking about luxuries or strategic resources. In my current game, for the sake of proper placement and a nice row of hills, I had no alternative but to settle on a tobacco tile. I figured the loss of 1 commerce was worth it. Much to my supprize, the city tile produced 2-1-3. Makes me want to test other resource bonus tiles now that I am not in despotisim, wondering if that is what caused the losses previously stated.
Second, is in dealing with a captured city, population one. I have read that a lot of players will make sure there is no food in the box, and no food produced, and build a worker. Unnecessary. I captured two cities, one had 1 pop, no food, the other 3 pop. I rushed a settler in the first one just to see (considering my previous finding thought it worth a try). Sure enough, I got the abandon box and my 1 pop city became a foregin settler unit. The second city (size 3) ended up starving down to size one because of unhappiness, and had 1 food in the box. I let it cook a bit to build a few shields and rushed another settler. same result. While it was cooking, I was moving one of my settlers over to that area as one tile over would be a much better city spot (lake access).
Now, what to do with those two japanese settlers? I brought them to my 7+ cities and added the two population to them. considering the food box is twice the size, figured i got good value. Not sure how long it will take for them to assimilate, but being a minority for less time than the city was founded it should not be too awfull long. no more scraping for food for growth in my big cities, i will just import a few irritated foregin nationals. Woot.
First, is the city tile on which you found a city. I read that any "resource" bonuses present are lost because city squares always produce 2-1-1. I am not talking about luxuries or strategic resources. In my current game, for the sake of proper placement and a nice row of hills, I had no alternative but to settle on a tobacco tile. I figured the loss of 1 commerce was worth it. Much to my supprize, the city tile produced 2-1-3. Makes me want to test other resource bonus tiles now that I am not in despotisim, wondering if that is what caused the losses previously stated.
Second, is in dealing with a captured city, population one. I have read that a lot of players will make sure there is no food in the box, and no food produced, and build a worker. Unnecessary. I captured two cities, one had 1 pop, no food, the other 3 pop. I rushed a settler in the first one just to see (considering my previous finding thought it worth a try). Sure enough, I got the abandon box and my 1 pop city became a foregin settler unit. The second city (size 3) ended up starving down to size one because of unhappiness, and had 1 food in the box. I let it cook a bit to build a few shields and rushed another settler. same result. While it was cooking, I was moving one of my settlers over to that area as one tile over would be a much better city spot (lake access).
Now, what to do with those two japanese settlers? I brought them to my 7+ cities and added the two population to them. considering the food box is twice the size, figured i got good value. Not sure how long it will take for them to assimilate, but being a minority for less time than the city was founded it should not be too awfull long. no more scraping for food for growth in my big cities, i will just import a few irritated foregin nationals. Woot.
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