Feudalism is useful when you are struggling.
AI is much bigger than you and technologically advanced, the only way to beat them is to churn out large numbers of troops to capture, burn their cities and crush them. Since "spearmen can beat tanks", sheer numbers can overwhelm anything. War weariness is virtually non-existent if war lasts below 16-17 turns. Of course, keep your cities below size 7.
Another use is when your options are practically limited to either Monarchy or Feudalism. If your cities are mostly corrupted, you have great difficulty building troops or temples in your corrupted cities. Under Monarchy, you will be hard-pressed to come up with the money for rush-building. Feudalism allows pop-rush, meaning you can ignore shield production and just go for food production (never reduced by corruption) and use the populations as your production "shields". Keep the money saved for other purposes. Also, you have more troops for war and can slaughter enemy citizens for rush-building temples.
AI is much bigger than you and technologically advanced, the only way to beat them is to churn out large numbers of troops to capture, burn their cities and crush them. Since "spearmen can beat tanks", sheer numbers can overwhelm anything. War weariness is virtually non-existent if war lasts below 16-17 turns. Of course, keep your cities below size 7.
Another use is when your options are practically limited to either Monarchy or Feudalism. If your cities are mostly corrupted, you have great difficulty building troops or temples in your corrupted cities. Under Monarchy, you will be hard-pressed to come up with the money for rush-building. Feudalism allows pop-rush, meaning you can ignore shield production and just go for food production (never reduced by corruption) and use the populations as your production "shields". Keep the money saved for other purposes. Also, you have more troops for war and can slaughter enemy citizens for rush-building temples.
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