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  • Luxuries

    Hi there,

    after about 2 years, i am back again in civ3. In the meantime of course, I was visiting very often this forum. Unfortunetly, I am also back with my mostly stupid questions, like: "there is something not clear for me regarding the luxuries..."

    In my city window, beside some of the luxuries, I have 1, but beside other I see 2 smilies (happy faces, not happy citisens). Later, when I get home, I will attach an image. Can it be, that some of my cities are using 2 times one luxury? I mean, if I have 2 Dyes in my territory, both of them are used by me. Sometimes, I can not sell (trade) a luxury, even when I have more than 1 source of that. Or did I overseen something?

    I thought, my cities can get use only of 1 luxury source and the "surplus" can be traded. Is it right?

    Can I get more than one happy faces in my cities having one more luxury?

    How exactly do the marketplace increase the effect of the luxuries?

    I surfed throght the "Must-read threads", but unfortunatly I didn't found the answers on my questions.


    cumi

  • #2
    What it means is that you have built a marketplace in that city. Marketplaces give a multiplying effect on lux. Her is how it goes:
    Lux:
    Lux:
    Lux:
    Lux:
    Lux:
    Lux:
    Lux:
    Lux:

    It should also be noted how luxs smiles work on the populations. 1 lux smile makes one unhappy content (or, if there are no unhappy, makes one happy). 2 lux smiles makes one unhappy, happy. 3 lux smiles makes one unhappy, happy and one unhappy, content. And so on. The thing to point out is that lux will not remove unhappy, but will only convert some unhappy to happy meaning that you are still going to have to find some way to keep the larger cities happy (like just finishing off that civ you are at war with).

    Hope this helps.
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    • #3
      The reason you can't trade a resource (be it luxury or strategic) is that the person you want to trade to already has it. If they have it, it won't be on your trade list, just like techs that you both have. If you are missing the trade route, it will still show up as a greyed out option if they don't have the resource.
      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
      -me, discussing my banking history.

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      • #4
        Donegeal,

        thanks, I am getting it slowly . Let's say, I see this in my city window:

        Lux1:
        Lux2:
        Lux3:
        Lux4:

        Does it means, that I have 4x3 "citizen-transfers" (unhappy -> content, or content -> happy) in my city?

        Do I need 3 tiles of Lux1, to have 3 smilies, or 1 is also enough?


        punkbass2000,

        I think I've overseen the possibility, that the specific civ could already have/traded that specific luxury. Thanks!

        Comment


        • #5
          No, it only works like Donegeal explained. Your first and second luxury give one happy face, third and fourth give two, and so on. Remember that these each have to be unique luxuries and that this only applies to cities with Marketplaces. A city without a Marketplace will only receive one happy face per luxury.
          "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
          -me, discussing my banking history.

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          • #6
            Originally posted by cumi
            Do I need 3 tiles of Lux1, to have 3 smilies, or 1 is also enough?
            One is all that is needed. 4 wines is th e same as 1 wine for happiness.

            If you cannot trade a surplus lux, it could be they already have it, one of you does not have a trade route, one of you does not have the tech to trade over sea or ocean tiles.

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            • #7
              1 lux smile makes one unhappy content (or, if there are no unhappy, makes one happy). 2 lux smiles makes one unhappy, happy.
              That is not accurate.
              City improvements, Wonders, Military Police produce content citizens (from unhappy citizens).
              Luxuries, entertainers and entertainment (slider) produce happy citizens (from content citizens).

              If there aren't enough citizens of the appropriate sort in a city, extra happy faces will have a limited carry over effect. For example, if a city has the capability to generate 5 happy citizens, yet there are only 2 content citizens in the city, those two will become happy and the remaining 3 happy faces will carry over to unhappy citizens at reduced efficiency.

              it never goes from unhappy-happy, it must go from unhappy-content-happy.

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              • #8
                Donegeal is correct here. His only error is a semantical nitpick. Two luxuries do make a citizen go from unhappy to happy. The first makes them content, the second happy. I think you're misinterpreting the fact that it takes two happy faces to convert an unhappy to happy as "reduced efficiency".
                "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                -me, discussing my banking history.

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                • #9
                  Acutally, I think it would take a total of 3 happy faces to move an unhappy citizen to a happy citizen. 2 happy faces to make the unhappy citizen content and one happy to make that content happy. And the comment regarding reduced effecieny is from the pedia. Read it under "index/happy faces". It might even take more than 3, but will have to check it next oppertunity I get. The point is, is that happy faces make content citizens happy. Per his post happy faces are applied to unhappy citizens first and that is not correct.

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                  • #10
                    Thanks a lot guys, I think I got the point!

                    Comment


                    • #11
                      Ok here is an example:

                      - Arabs, city with 11 pop,
                      - 6 happy, 5 unhappy
                      - temple and marketplace
                      - 4 lux available
                      Attached Files

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                      • #12
                        The 2-3-2-1 numbers in brackets to he left of the luxury icons simply tell you how have many of that single lux you've got.
                        They how no effect otherwise but to tell you, you have something extra you can trade.
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #13
                          And a 5th luxary would currently do that city no good (unless you are planning a war with a WW govt.)

                          It is content now and would still be so at 12, a 5th luxary by itself will not trigure a WLTPD. The AI will still charge you for the extra happy citizens.

                          Now, if you had a Catherdrial, then a 5th luxary would be useful for the WLTPD.
                          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                          Templar Science Minister
                          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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