I was hoping to get some opinions about adding another age to the game between the medieval and industrial ages. Also wondered how to prolong each age too.
It seems I just get enough of one unit type built and my tech advances to the next level. I would like to hack about with sword and spear for awhile before advancing on!
I thought about artificially inflating the costs for certain techs (mandatory) as an ending point to the different ages. This would make each age last longer and provide a "soft" barrier between each age.
For instance, the ancient age is OK tech wise but double the cost of Construction and Horseriding at the end of the tree. The medieval would end with Metallurgy, Astronomy, Printing Press, Banking and have their costs inflated but...Military Tradition, Physics, Democracy, Economics begins a new "Pre-Industrial" Age that ends with Nationalism, Ironclads, Steam Power and Medicine.
How would this affect gameplay for the AI? Is there another way?
It seems I just get enough of one unit type built and my tech advances to the next level. I would like to hack about with sword and spear for awhile before advancing on!
I thought about artificially inflating the costs for certain techs (mandatory) as an ending point to the different ages. This would make each age last longer and provide a "soft" barrier between each age.
For instance, the ancient age is OK tech wise but double the cost of Construction and Horseriding at the end of the tree. The medieval would end with Metallurgy, Astronomy, Printing Press, Banking and have their costs inflated but...Military Tradition, Physics, Democracy, Economics begins a new "Pre-Industrial" Age that ends with Nationalism, Ironclads, Steam Power and Medicine.
How would this affect gameplay for the AI? Is there another way?
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