I have posted some of these on this site, most I have not. Rather than posting these all on this site I thought I would just post an index with some small descriptions and links to the files.
Hope I'm not breaking any rules.
Just click on the blue link to go to the thread.
Roads and Railroads
Pounder's Completely Redone Railroads
Alternate railroads made from scratch. Has rails interlaced with paved roads.
Gravel Roads
Gray roads broken roads. I use them so I don’t have the same roads in every scenario.
Stone Roads
Two versions of stones roads. I use them in ancient and middle ages scenarios.
Broken Brown Dirt Roads
I use them in scenarios like Mesoamerican where there are plenty of jungles.
Gray Version of Kuratko's Hwys
I have just made a gray version of Kuratko’s highways, they are an alternate to railroads.
re-done roads
These are a broken version of the regular brown roads, they look a little different on each terrain, eg. In the desert it looks a bit like there is sand on parts of the roads and on the tundra looks like snow on the roads.
Wonder and Era Splashes
New Format Wonder Splashes by Pounder
Wonder Splashes with additional info like: benefit of wonder, expiration of wonder, culture, will be it a tourist attraction and civ traits that will trigger a golden age. The Picture is totally un-obstructed due to the fact that the information has been move outside the original splash. There new splashes for the epic games and for several of the Conquests scenarios. There are new widescreen and regular backgrounds as well.
New Wonder Background Can Display Larger Splashes
Demonstration of using larger wonder splashes.
Pounder's Conquests Wonder Splashes
An early attempt at making wonder splashes with additional info.
Era Splashes
Alternate set of Era Splashes.
Terrain
Reef
Four versions of reef added to the coast.
Adding a little variety to Grassland
Added heavy grass to portions of the grassland that blend nicely with hills and irrigation. Version for Snoopy’s and Rhye’s terrain.
Death in the Desert
Added animal and human skeletons to show up very randomly in the desert. Four versions including Snoopy's and Rhye's.
Modified Snoopy's floodplains to add Escarpment
Two versions of escarpment added to the floodplains, give a bit of a ravine look.
Fitted Irrigation
Irrigation that doesn’t jut out into the water. This irrigation follows the pattern that Firaxis set out.
Waterfall
Three waterfalls, one by myself and one by Vuldacon for Snoopy's Terrain. One by myself for Rhye's Terrain.
Added Fjords and Cliffs to Snoopy's Coastal Terrain
As the title says.
Terrain Bonus with Minerals and Variety of Animals
Marks terrain with the number of shields and food, using animals to mark food and minerals to mark shields. Only valid at the being of the game. I don’t use any version of this file as I disable it in the options, makes the terrain too busy.
Alternate Landmark Terrain Markers
If you play with food and shield markers on, this will mark your landmark terrain with something other than diamonds.
Wider River Mouths
Three versions of deltas with wider river mouths. I particularly like the muddy deltas on post #20. They cover up the problem where some deltas are too far out to sea and others are too recessed.
Ruins
Three versions of ruins, two that could be used in any era and a third that is intended for use in modern scenarios.
Grayer Craters
A grayer version of Firaxis’ craters.
Village Goodyhuts
Using eight different villages I made as goodyhuts.
Alternate mine/Terrain Buildings
Alternate versions of mines, barbarian camps, fortresses, etc.
Marsh with Heron and Keep Out
I have added a Heron (bird) that Colonel Kraken had made and a Keep Out sign I made to Snoopy's marsh (Snoopy's standard terrain). They show up quite randomly, you may not see them at all in some games.
Volcano Sacrifice
Volcano Sacrifice. It will show up very rarely because there must be a single volcano with jungle on three sides of the volcano.
Borders
Stockade Borders
Three versions of stockade borders, these don’t look like any previous borders, I like the version in post #11 the best. There are towers in the hills, undulating heights, borders are not straight I the hills. I originally made these for scenarios, but now I use them in the epic game as well.
The Civ colours are marked on top of the fence and on the towers.
Razor Wire Borders with Towers and Flags In Hills
Borders that are meant for modern scenarios. Like the stockade borders, these are not like any previous borders.
Borders with Flags in the Hills and Mountains
Looks good in any game, not scenario specific.
Territory With Tunnel/Cave
Was just playing around with added tunnels at border crossings the roads and railroads get built into. Look like a cave or mine until the road gets there.
Other
Ambient Sounds: Owl and Loon
Sounds that can replace any ambient sound.
UFO Overseer of Palace
Modified palace background.
Krayzeenbk's Popheads with Specialist Nationality Marked
Added civ colours markers to the specialty citizens so you know their nationality as well. I like Krayzzeenbnk’s popheads the best as you can see the nationality and happy of your citizens at a glance.
Global Warming with Thermometer
Three versions of the global warming with a thermometer added. There are two with the sun and the thermometer (original by me and a second variation by Rufus T. Firefly) and one with thermometer only (no sun).
Air and Harbor Markers
Alternate markers for cities for airport and harbor. Less obstruction and they look better.
Turns Left Display Alternate
Alternate window for the number of turns left in the game. Not as wide with clocks on the sides.
Fixed Transport Window Leftovers
Fixed the bug with where there were bits of the transport window left behind after you closed it.
Moved the window over so it clears properly.
Miscellaneous Graphics
These are just some graphics that I have thrown together that I never used.
They could be used for goodyhuts, resources, pollution, ....whatever.
Hope I'm not breaking any rules.
Just click on the blue link to go to the thread.
Roads and Railroads
Pounder's Completely Redone Railroads
Alternate railroads made from scratch. Has rails interlaced with paved roads.
Gravel Roads
Gray roads broken roads. I use them so I don’t have the same roads in every scenario.
Stone Roads
Two versions of stones roads. I use them in ancient and middle ages scenarios.
Broken Brown Dirt Roads
I use them in scenarios like Mesoamerican where there are plenty of jungles.
Gray Version of Kuratko's Hwys
I have just made a gray version of Kuratko’s highways, they are an alternate to railroads.
re-done roads
These are a broken version of the regular brown roads, they look a little different on each terrain, eg. In the desert it looks a bit like there is sand on parts of the roads and on the tundra looks like snow on the roads.
Wonder and Era Splashes
New Format Wonder Splashes by Pounder
Wonder Splashes with additional info like: benefit of wonder, expiration of wonder, culture, will be it a tourist attraction and civ traits that will trigger a golden age. The Picture is totally un-obstructed due to the fact that the information has been move outside the original splash. There new splashes for the epic games and for several of the Conquests scenarios. There are new widescreen and regular backgrounds as well.
New Wonder Background Can Display Larger Splashes
Demonstration of using larger wonder splashes.
Pounder's Conquests Wonder Splashes
An early attempt at making wonder splashes with additional info.
Era Splashes
Alternate set of Era Splashes.
Terrain
Reef
Four versions of reef added to the coast.
Adding a little variety to Grassland
Added heavy grass to portions of the grassland that blend nicely with hills and irrigation. Version for Snoopy’s and Rhye’s terrain.
Death in the Desert
Added animal and human skeletons to show up very randomly in the desert. Four versions including Snoopy's and Rhye's.
Modified Snoopy's floodplains to add Escarpment
Two versions of escarpment added to the floodplains, give a bit of a ravine look.
Fitted Irrigation
Irrigation that doesn’t jut out into the water. This irrigation follows the pattern that Firaxis set out.
Waterfall
Three waterfalls, one by myself and one by Vuldacon for Snoopy's Terrain. One by myself for Rhye's Terrain.
Added Fjords and Cliffs to Snoopy's Coastal Terrain
As the title says.
Terrain Bonus with Minerals and Variety of Animals
Marks terrain with the number of shields and food, using animals to mark food and minerals to mark shields. Only valid at the being of the game. I don’t use any version of this file as I disable it in the options, makes the terrain too busy.
Alternate Landmark Terrain Markers
If you play with food and shield markers on, this will mark your landmark terrain with something other than diamonds.
Wider River Mouths
Three versions of deltas with wider river mouths. I particularly like the muddy deltas on post #20. They cover up the problem where some deltas are too far out to sea and others are too recessed.
Ruins
Three versions of ruins, two that could be used in any era and a third that is intended for use in modern scenarios.
Grayer Craters
A grayer version of Firaxis’ craters.
Village Goodyhuts
Using eight different villages I made as goodyhuts.
Alternate mine/Terrain Buildings
Alternate versions of mines, barbarian camps, fortresses, etc.
Marsh with Heron and Keep Out
I have added a Heron (bird) that Colonel Kraken had made and a Keep Out sign I made to Snoopy's marsh (Snoopy's standard terrain). They show up quite randomly, you may not see them at all in some games.
Volcano Sacrifice
Volcano Sacrifice. It will show up very rarely because there must be a single volcano with jungle on three sides of the volcano.
Borders
Stockade Borders
Three versions of stockade borders, these don’t look like any previous borders, I like the version in post #11 the best. There are towers in the hills, undulating heights, borders are not straight I the hills. I originally made these for scenarios, but now I use them in the epic game as well.
The Civ colours are marked on top of the fence and on the towers.
Razor Wire Borders with Towers and Flags In Hills
Borders that are meant for modern scenarios. Like the stockade borders, these are not like any previous borders.
Borders with Flags in the Hills and Mountains
Looks good in any game, not scenario specific.
Territory With Tunnel/Cave
Was just playing around with added tunnels at border crossings the roads and railroads get built into. Look like a cave or mine until the road gets there.
Other
Ambient Sounds: Owl and Loon
Sounds that can replace any ambient sound.
UFO Overseer of Palace
Modified palace background.
Krayzeenbk's Popheads with Specialist Nationality Marked
Added civ colours markers to the specialty citizens so you know their nationality as well. I like Krayzzeenbnk’s popheads the best as you can see the nationality and happy of your citizens at a glance.
Global Warming with Thermometer
Three versions of the global warming with a thermometer added. There are two with the sun and the thermometer (original by me and a second variation by Rufus T. Firefly) and one with thermometer only (no sun).
Air and Harbor Markers
Alternate markers for cities for airport and harbor. Less obstruction and they look better.
Turns Left Display Alternate
Alternate window for the number of turns left in the game. Not as wide with clocks on the sides.
Fixed Transport Window Leftovers
Fixed the bug with where there were bits of the transport window left behind after you closed it.
Moved the window over so it clears properly.
Miscellaneous Graphics
These are just some graphics that I have thrown together that I never used.
They could be used for goodyhuts, resources, pollution, ....whatever.
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