Announcement

Collapse
No announcement yet.

Best governments...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    For warmonger, religious civ (Civ3v1.29f), conquest (example Iroquois), I like:

    Despotism ==> Monarchy ==> Democracy ==> Communism

    I turn research off after learning a few key techs, buying or intimidating conquered civs for tech until I acquire Democracy. I still don't turn research on until I have all universities in place in key cities. Then after buying my tech lead, I shoot for tech leader, occasionally selling non strategic tech.

    Long wars required for conquest ultimately shut down the Democracy, so it becomes necessary to either make peace (oscillating war) or switch to Communism. It depends on what tech is required to complete the conquest (e.g., tanks or modern armor). It can take an awfully long time to research modern armor under communism, while fighting non-stop war, but it is eventually reached.

    So I put Monarchy, because I am a warmonger and in the deciding ancient age, it rules, as it is difficult to keep your people happy enough in Republic without having the temples in place, etc. Give me a barracks, not a temple.
    Last edited by Shaka II; January 20, 2005, 21:24.

    Comment


    • #62
      That's a lot of government switches for a non-religious civ.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #63
        Have you tried Feudalism in place of Monarcy?

        I don't find a need for protracted wars when bonking AI in the ancient/medieval, personally. Feudalism's MP's can take care of WW easily enough for 30 turns or so, more than enough to sue for tech/land as you seem to like.

        I typically would go Desp-->Feud-->Communism/Fascism (for kicks) myself. The game is typically 'over' except for the exercise of playing it out long before Communism though.

        The only downside to Feudalism would be if you like cash rushing, which it sounds like you might. Personally prefer pop rushing temples in conquered cities to cash rushing improvements at home...
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

        Comment


        • #64
          Democracy=Anarchy with bananas, so I had trouble choosing.
          I'm mostly concerned with production, so I lean towards democracy in most games, after I've got replacement parts.
          Some games don't get that far and I end as a republic.
          I never use fascism nor feudalism, and monarchy only rarely.
          "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

          Comment


          • #65
            Originally posted by Dominae
            * Dominae blushes
            borrgs can do that ?!

            now i AM scared ...
            I don't know what I am - Pekka

            Comment


            • #66
              Originally posted by lebensraum pull out that one, pop in a friend's cd drive and it says my hard drive's failed
              d'oh .. re-jumpered friend's cd-drive to ide-slave

              now there's sparks coming out the back of the machine
              hmm, this could take some time

              ed: oh and the monitor's blown
              ... i had a cortina like this once
              Last edited by Terra Nullius; January 23, 2005, 08:17.
              I don't know what I am - Pekka

              Comment


              • #67
                I agree with Arrian. Go straight for Republic and build like crazy, get ahead in techs and build massive amounts of cavalry before your neighbors and most times seek revenge on past attacks.

                P.S. - I'm brand new to the civ forum and usually play on regent or monarch.

                Comment


                • #68
                  Welcome arnoldvsgooch

                  Comment


                  • #69
                    There are no absolutes in Civ, but by my estimates, in order for it to be worthwhile to change from a republic to a democracy in a non-religious civ, you have to have at least 80-110 turns of peace, or at least of no war weariness. That's the minimum amount of time before the extra money from having a democracy pays for the cost of going through anarchy and you start really making a profit on the switch. For this reason, it's usually not worthwhile to go democracy if you're on pangea. However, if you have your own continent to yourself, if you are willing to go to extremes in order to avoid any war weariness, by fighting purely defensive wars, and are going for a space ship victory, you can create a situation where it’s worthwhile to go democracy. It's still pretty risky, but you can sometimes get away with it.

                    Comment


                    • #70
                      Don't forget the two optional techs that must be obtained to even get to Democracy. The AI won't trade the Democracy tech at all until much later so you'll waste an additional 4 turns minimum to research it. Considering that your alternative research choices at the time are things like Magnetism, Economics, Navigation, and Military Tradition, I can never find a good reason to go after it.

                      Comment


                      • #71
                        Misconception here: The AI will always trade a tech with you IF you have enough assets to make it worth the AIs worthwhile. Note that you may have to fool the AI by turning off research, contacting them, and then turning back on reserch if you plan to run a defict and also that AI attitude towards you can make a big difference, and if your including tech(s) how far along they are resarching the item being sold is also a factor.

                        The real issue is that the AI highly values all govt techs to the point where it's often less costly in gold to research it yourself.

                        If you do beat the AI to a govt tech, you can often bankrupt them selling it to them for the same reason.

                        Originally posted by gunkulator
                        Don't forget the two optional techs that must be obtained to even get to Democracy. The AI won't trade the Democracy tech at all until much later so you'll waste an additional 4 turns minimum to research it. Considering that your alternative research choices at the time are things like Magnetism, Economics, Navigation, and Military Tradition, I can never find a good reason to go after it.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #72
                          Originally posted by joncnunn
                          Misconception here: The AI will always trade a tech with you IF you have enough assets to make it worth the AIs worthwhile.
                          Agreed. I was engaging in a bit of hyperbole. I think it is safe to say that most players are not willing to pay the AI for new government techs since the AI values them highly. Therefore, along with around 7 turns of anarchy, you have a minimum of 4 turns of research to get Democracy. That's 11 turns of lost research.

                          If you do beat the AI to a govt tech, you can often bankrupt them selling it to them for the same reason.
                          The AI tends not be as cash rich in the Middle Ages. I find them much more willing to cough up gold in the Industrial Age.

                          Comment


                          • #73
                            In my games, I find the AI willing to pay more GPT when we're all in the middle ages / I'm in the Industrail age and their still in Middle Ages.

                            By the time the AI reaches the Industrail era, the AI notices how far behind it is an panicks by devoting 100% to science, drying up any deals.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #74
                              Originally posted by gunkulator
                              The AI tends not be as cash rich in the Middle Ages. I find them much more willing to cough up gold in the Industrial Age.
                              This depends highly on the difficulty level, and on the AI (not) being at war. On Demigod, you can get first gpt deals in the late Ancient Age already. If you have anything to trade so early, that is...

                              I don't see the AI changing to research, not if I can help it. Starting the usual world war is often enough to keep them at bay. The biggest AIs will still be able to pay some cash (much less than at peace), and everyone (but me) will have very little research going on.
                              Seriously. Kung freaking fu.

                              Comment


                              • #75
                                Very level dependant. At sid I do not see the AI with any gold once they get much into the middle ages for the rest of the game, unless one civ becomes a real KAI.

                                They use all they have for maint to the point that they have to disband units to stay at zero gold.

                                Comment

                                Working...
                                X