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good rule edits, anyone?

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  • good rule edits, anyone?

    i need some ideas for editing the rules. what do y'all think? be bold.

  • #2
    What do you have in mind?

    The AU Mod represents an excellent and conservative set:

    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #3
      Personally:

      1. Double hitpoint-makes combat outcomes more realistic overall.

      I use a mod of my own based on the all units mod: moved metalurgy and magnetism forward, putting them as prerequsites of physics, not the other way around:

      Added 2 units, Trooper and Grenadiers (using the Napoleonic conquest graphics), trooper is 5/5/1 comes with metalurgy (before the cavalry) and the Grenadier 6/4/1 Amphibous, with Magnetism (also before cav), making war in the late medieval more interesting, boosting defenses before nationalism, plus giving those without horses a powerful attacker of their own.
      If you don't like reality, change it! me
      "Oh no! I am bested!" Drake
      "it is dangerous to be right when the government is wrong" Voltaire
      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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      • #4
        Try adding some Hidden Nationality units, they'll definitely keep you on your toes during peace time.

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        • #5
          About only thing I remember right now, is to ad additional movement point to jet-aircraft.
          I've allways wanted to play "Russ Meyer's Civilization"

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          • #6
            Some ideas I have tried...

            Make ancient calvary available with horseback riding...

            Give guerilla two movement points so they can retreat...

            Make tanks and such wheeled units so they can't go in mountains or jungles. This makes more use of infantry and marines...

            Make carriers weaker, and add supercarriers available with robotics...

            Make rome industrious, not commercial
            Make Persia militaristic and commercial
            Make china scientific, not militaristic...

            Haven't quite tried this one, but make gatling guns...

            Make flying fortresses, basically better but more expensive bombers...

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            • #7
              Originally posted by Commy

              Make tanks and such wheeled units so they can't go in mountains or jungles. This makes more use of infantry and marines...
              Making modern combat vehicles like Tanks, Mech Infranty, Modern Armor all wheeled- makes combat strategy much more realistic.

              Make rome industrious, not commercial
              Make Persia militaristic and commercial
              Make china scientific, not militaristic...
              I always thought those three powers were switched around and that they should have:
              Made Persia Rome
              Made China Persia
              Made Rome China.
              If you don't like reality, change it! me
              "Oh no! I am bested!" Drake
              "it is dangerous to be right when the government is wrong" Voltaire
              "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

              Comment


              • #8
                Let's just go by this historically.

                Rome, probably even to date, had proportionally and relatively the largest army in the world. The romans were constantly massing troops, training them, and attacking their borders for the sake of it, definitely militaristic. Also note the ingenuity of Rome with the colloseum, aqueducts, and other things like roman baths. While this can be taken as scientific, I'd give it as industrious. There's just no way you can't have rome as militaristic, that's a must. Also look at the civ editor. Interests of rome include military units, growth, and production, a trait of industriousness.

                Persia's interests by the editor are trade, wealth, and units. This would make it militaristic and commercial. I did a little research, and Persia is a tricky one. It depends on the time period, but overall, I'd say that, like Rome, it invested a lot in military, it just didn't survive Alexander's attacks. I would second it with commercial. It appears that Persia was big on trade on money. Of course, it depends on time period.

                China is even trickier, because you don't normally think of China as scientific, but look at the invention of gundpowder, seismographs, water wheels, and numerous other inventions. Note that scientific is the civ's interest, but not military units. Ultimately, to balance all the advantages with the original 16 civs, China would have to be scientific...

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                • #9
                  Originally posted by Commy


                  China is even trickier, because you don't normally think of China as scientific, but look at the invention of gundpowder, seismographs, water wheels, and numerous other inventions. Note that scientific is the civ's interest, but not military units. Ultimately, to balance all the advantages with the original 16 civs, China would have to be scientific...
                  China may appear somewhat backward now, but during the Middle Ages they were way ahead of the Europeans scientifically. In that perspective alone, they rate being considered a scientific civ in the game.

                  But they're also making great strides in today's science community. They're now the third nation in the world to put a man in space, quite an accomplishment.

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                  • #10
                    Some things I like to do in SP:

                    Close off out-of-date units - Ironclads, Privateers, and Frigates upgrade to Destroyers, Cavalry upgrade to Modern Armor (upgrade button unchecked)

                    Make modern wheeled units wheeled, like GePap suggests.

                    Make spaceship components costlier, and move some around in the modern tech tree.

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                    • #11
                      Make Arty and Radar Arty airliftable. There's no reason they shouldn't be if Modern Armour is.
                      Why can't you be a non-conformist just like everybody else?

                      It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                      The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                      • #12
                        I've messed around with the AU mod a little.

                        Is there a way to play these mods and still have your game score on the high score list? (and the other end game screens- I kind of like that guy with the sledge hammer who hits the scale thingy )

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                        • #13
                          Well, I guess if you got a consensus from the people here at apolyton, sure. If it was real minor, say you changed civ advantages, like making so and so such and such because you like the leader's picture, then it probably wouldn't matter...

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                          • #14
                            Originally posted by Dissident


                            Is there a way to play these mods and still have your game score on the high score list?
                            Nope. Any modification from the default game and your scores won't show up in the hall of fame.

                            Geez, that was even poetic!

                            Comment


                            • #15
                              Originally posted by Last Conformist
                              Make Arty and Radar Arty airliftable. There's no reason they shouldn't be if Modern Armour is.
                              There is no (good) reason for MA to be airliftable unless you are thinking that an MA is 1-5 tanks and nothing else, or just because Firaxis made it so. For all practical (i.e., realistic) reasons no armored unit should be because armored units are not airlifted en masse IRL.

                              --
                              For a good rule set, check out
                              Rhye's of Civilization

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