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  • Happier people when war declared on me?

    I have been micromanaging my people's happiness in order to get the maximum number of happy people and using excess Specialists as Tax Collectors. Many of my cities had all Entertainers, some had mostly Entertainers and a few Tax men, and a few were already happy enough so as not to require many or any Entertainers.

    Then, the evil English declared war on me, unprovoked. All of a sudden, my people became a lot happier! Most of my cities now, in order to be all happy (except for the always-content Specialists), required zero or very few Entertainers. I did not have any other happiness-related events occur--no Wonders built, no peace treaties (I had not been at war with anyone prior to this), no change in government, no happiness-improvement rush, etc.

    Is this normal? When an aggressor civ declares an unprovoked war on you, do your people like you more?
    Soli Deo Gloria

  • #2
    Its just that no one likes the English. Thats all. Goes to show how realistic Civ 3 is.
    I'm back, sorry everyone.

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    • #3
      this is normal. The initial surge when a civ declars war on you is your population rallies to the cause of defending the nation, thus they become happier.

      But as the war drags on, you'll notice your cities will leave the We love the king days, and soon will begin rioting. This can be alleviated if you aren't in a democracy or other goverment with war weariness problems. And the Universal suffrage great wonder, and police stations.

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      • #4
        Originally posted by rickontherun_21
        Its just that no one likes the English. Thats all. Goes to show how realistic Civ 3 is.
        Heh heh mate.

        Dissident: Thanks. Makes sense.
        Soli Deo Gloria

        Comment


        • #5
          Originally posted by rickontherun_21
          Its just that no one likes the English. Thats all. Goes to show how realistic Civ 3 is.
          Hi Richard

          It's just jealousy; its taken us a thousand years to be this hated.

          Regards Richard

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          • #6
            Well... at least you're not French.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #7
              Re: Happier people when war declared on me?

              Yes, a Republic / Democracy being attacked trigures a negative WW. Max length is 5 turns.

              Under any other governement, just being at war causes the same negative WW regardless of who declares it with no limit.

              Originally posted by holy
              I have been micromanaging my people's happiness in order to get the maximum number of happy people and using excess Specialists as Tax Collectors. Many of my cities had all Entertainers, some had mostly Entertainers and a few Tax men, and a few were already happy enough so as not to require many or any Entertainers.

              Then, the evil English declared war on me, unprovoked. All of a sudden, my people became a lot happier! Most of my cities now, in order to be all happy (except for the always-content Specialists), required zero or very few Entertainers. I did not have any other happiness-related events occur--no Wonders built, no peace treaties (I had not been at war with anyone prior to this), no change in government, no happiness-improvement rush, etc.

              Is this normal? When an aggressor civ declares an unprovoked war on you, do your people like you more?
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

              Comment


              • #8
                If you're in another government, wouldn't negative WW just do nothing?

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                • #9
                  Fascism reduces war weariness, I believe, altho' I've never tried it. I see no other benefits in it of any great value.
                  But for that, Holy, you'll need to get Conquests, and unless I'm mistaken you mentioned elsewhere you don't have it. Another good reason to get it (2 new govts).
                  "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

                  Comment


                  • #10
                    Originally posted by Kuciwalker
                    If you're in another government, wouldn't negative WW just do nothing?
                    No, negative WW still brings happiness, though positive WW doesn't bring unhappiness.

                    Comment


                    • #11
                      Re: Re: Happier people when war declared on me?

                      Originally posted by joncnunn
                      Yes, a Republic / Democracy being attacked trigures a negative WW. Max length is 5 turns.
                      Maybe it's different in Conquests, but my war lasted much longer than 5 turns (maybe 15-20+) and I retained my increased happiness for the duration, to my surprise. When the war ended, my people returned to roughly the same level of happiness/unhappiness as before the war.

                      And yes, I guess I need to get Conquests!
                      Soli Deo Gloria

                      Comment


                      • #12
                        I don't think there is a maximum time limit on war happiness. What happens is that you get a 30 point deduction, meaning if you have no previous WW with the attacking civ, you start at -30 instead of zero. Then it lasts as long as it takes you to accumulate 30 WW points.
                        Solomwi is very wise. - Imran Siddiqui

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                        • #13
                          How long does it take to accumulate war weariness points?

                          Is there a definitive thread on war weariness and its affects somewhere?

                          Im aware of this, and sort of understand it, but dont have a clue of precisely how it takes effect.

                          Thanks
                          *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                          • #14
                            Here is Bamspeedys post:

                            Bamspeedy from CFC

                            Length of war did not seem to be a factor (only the # of turns you end your turn with units in their territory).

                            War weariness kicks in at various thresholds.
                            First threshold: 25% of your people become unhappy (Republic)
                            50% unhappy (democracy)
                            Second threshold: 50% unhappy (Republic)
                            100% unhappy (Democracy)
                            Third threshold: 100% unhappy (Republic)
                            Government overthrown (Democracy)
                            *Republic can never be overthrown

                            Units you lose, cities you lose, ending your turn in enemy territory contribute to WW.

                            Universal Suffrage makes 1 person content in all cities (1 person that would have become unhappy because of war weariness).

                            Police Stations allow 25% of your people to not become unhappy from WW. (so, in republic at the first threshold, you would see no unhappiness).

                            I guess I should add:

                            +1 for each turn you end your turn with a unit in their territory
                            +2 for each unit you lose
                            +15 if you have a city of yours razed (or captured?)

                            *possible ones, that haven't fully been checked:
                            pillaging, starvation of your citizens due to enemies having control of your former cities

                            First threshold: 30 war weariness points (WW)
                            Second threshold: 60 WW
                            Third threshold: 90WW (Democracy)
                            120WW (Republic)
                            *********************************

                            How does war weariness work?
                            The study of war weariness goes on. I will thank Bamspeedy and DaveMcW (any other?) for their research, it really helped.

                            General:
                            War weariness is tracked for each civ indepentently.
                            We measure war weariness with wwp (war weariness point).

                            The different levels of war weariness:

                            code:--------------------------------------------------------------------------------Level wwp
                            -1: - 0 wh (war happiness)
                            0: 0 - 30 normal, no effect
                            1: 31 - 60
                            2: 61 - 90
                            3: 91 - 120
                            4: 121 ---------------------------------------------------------------------------------
                            Effect of ww in war:

                            All government:
                            Level -1: 25% happy people

                            Republic:
                            Level 1: 25% unhappy people
                            Level 2: 50% unhappy people
                            Level 3: 50% unhappy people
                            Level 4: 100% unhappy people

                            Democracy:
                            Level 1: 50% unhappy people
                            Level 2: 100% unhappy people
                            Level 3: Revolt

                            Number of unhappy people is round down. The number from each civ is added together and subtract 25% for police station and 1 for US (Universal Sufferage). The total number of unhappy citizen from ww can not exceed number of citizen.

                            War happiness is calculated independent in the same way. (No effect of improvments)
                            War happiness from several enemies could really help

                            Calculations of wwp:
                            All starts at 0.
                            Subtract 30 wwp if the AI attacks you, except when AI is provoked by:
                            - use of nuclear weapons
                            - failed spy mission
                            Anything else? Please tell me if you find something.

                            Add 1 wwp if you have units in enemys territory when in war. (In beginning of the turn)

                            The following describes the effect for a human:
                            Add 1 wwp for each
                            - lost unit without defence value
                            - improvment pillage/bombed
                            - unit that are bombard down to 1 hp
                            Add 2 wwp when a human attacker is defeated
                            Add 2 wwp when a unit with defence value is attacked. (Even if you win)
                            Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities.
                            What if your cities get bombed?
                            There is a bug for these penalties. For a human-AI battle, the AI gets the same penalty as the human (he gets penalty for taking human cities, but not for losing his own). For an AI-AI war both gets the penalty the first AI should have. There seems to be no problem with human-human battles.

                            Subtract 1 wwp if level >= 1, no enemy inside your territory and no units in enemys territory.
                            Subtract 1/20 of current wwp each turn in peace (round up)

                            Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten.

                            EDIT: Added info of how the AI gets wwp. Corrected some of the number of wwp given and the descriptions of when you get 1 wwp subtracted.

                            In the beginning (turn 0) you have 121 wwp.

                            The next turn this is reduced by 1/20 because of peace. That is 7 wwp (Round up), and 1 wwp because theres no units in wrong territory. So the wwp drops to 113.

                            The turn after 1/20 of 113 is 6, so wwp is now only reduced by 7.

                            And so it goes on untill turn 19. No the wwp is below 31, and the only reduction is the 1/20 of the current wwp.

                            After 43 turn the wwp is down to 0. For each turn you stay in enemy territory, or he stays in yours, , will add one turn. Unless the wwp is reduced to 30, or you are lucky with roundings.

                            List of turns and wwp
                            Turn 0- 1 reduction by 8: 121, 113
                            Turn 2- 3 reduction by 7: 106, 99
                            Turn 4- 7 reduction by 6: 93, 87, 81, 75
                            Turn 8-10 reduction by 5: 70, 65, 60
                            Turn 11-15 reduction by 4: 56, 52, 48, 44, 40
                            Turn 16-19 reduction by 3: 37, 34, 31, 28
                            Turn 20-23 reduction by 2: 26, 24, 22, 20
                            Turn 24-43 reduction by 1: 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0

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                            • #15
                              Originally posted by conmcb25
                              How long does it take to accumulate war weariness points?

                              Is there a definitive thread on war weariness and its affects somewhere?

                              Im aware of this, and sort of understand it, but dont have a clue of precisely how it takes effect.

                              Thanks
                              Looks like Monkey has avoided an entire level of WW with your current tactics.
                              Solomwi is very wise. - Imran Siddiqui

                              Comment

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