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I just hope that they will improve the AI's ability to find spots to build cities. This urge of the AI to build totally inept and useles cities is one very annoying trait.
So long...
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Originally posted by Twelve Motion
How do you guys deal with the AI making retarded cities in your land? For example they build a city in the 12 spaces of pure glacier in the middle of my empire. Or they make a city on the 1 space of coastland not in my culture... How do you make them stop? Or do you just not care? Because it bugs the hell out of me!
I went into the editor and created various Hidden Nationality units. If the AI starts getting persistent about sending a Settler to my territory, I just destroy it. Or at least try to.
I went into the editor and created various Hidden Nationality units. If the AI starts getting persistent about sending a Settler to my territory, I just destroy it. Or at least try to.
That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?
That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?
My first unit is available with Bronze Working, then there's others available with Feudalism, Nationalism and Replaceable Parts.
And yes, sometimes it works too well. The AI seems to like Hidden Nationality units, which keeps me on my toes. You have to be careful about keeping your frontier cities well defended or their units will take them. Which rather sucks since with Conquest, I can't even attack another civ's city. There's a double standard there, which I'm not to crazy about.
And Workers near your border are a prime target, as are thiers. It's a good way of beefing up your labour force. You need to keep them fairly well defended.
This tactic is often not available to me until after I have riflemen - if I have plenty of low level units lying around that I pretty much plan to disband to rush some builds after steam power, I'd use them to occupy any free tiles except for mountains.
That's a pretty cool idea. Might you tell us which units and when are they available? This sort of simulates special forces/black ops (well, maybe), and keeps the realism of not having countries send settlers into sparse areas of another (for example, Canada or Mexico settling desolate areas of US midwest, west, or alaska). Has it worked well in practice?
actually, Mexico is settling in the southwest U.S.
I'd say they are sending plenty of settlers into our land
Well, if you don't want cities founded in Desert / Tundra tiles [or any other tile for that matter], that could be arranged in the editor.
Just be aware that rules like if there's too much exclusions, the random map generator may place some stategic resources in spots that it's impossible to use.
Also be aware that placing a no city on jungle rule severely cripples the AI.
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Originally posted by dmd175
Why does that cripple the AI? It sucks for me too. Is it because AI will not remove jungle in order to settle?
Exactly. If there is Jungle outside it's borders, it will never clear that jungle to build a city. You will. The more Jungle, the bigger your advantage.
Just be aware that rules like if there's too much exclusions, the random map generator may place some stategic resources in spots that it's impossible to use.
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