IMMORTALS
I've pretty much always been a big fan of Immortals... none of the fastmovers, with the potential exception of MWs, give such a relative advantage for as long.
Regarding the fastmover vs. slowmover debate, I would respond with two arguments:
1) I've long practiced what Catt termed for me "slow war"... it provides greater opportunities for MGLs. Now, while not as powerful as GLs in vanilla / PTW, if I'm on a military bent anyway, slamming out Armies, SWs, and high culture buildings doesn't suck.
2) There's nothing wrong with a mixed arms approach in ancient and medieval warfare. I've been reading a lot about the relevant RW period, and it seems to me that the innovation that allowed Alexander such an extended period of victory was exactly that: An offensive phalanx to fix the opponent in place, with 'cavalry' (i.e., horsemen) to take advantage of opportunities presented on the field.
So, in Civ3, first fielding Immortals to take care of your nearest opponents, sending them off to the next furthest and next opponents, while building and then sending Horsemen / Knights to catch up, is pretty much a steam roller.
And I've never much minded the despotic GA... you just have to know how to use it (e.g., mined regular grassland and irrigated plains).
That said... I've been considering something new:
BERSERKS
In place of the Immortals approach delineated above, that is.
Yeah, don't forget them as amphib, where they are just awesome... but considering them as part of a land strategy:
1) Spearmen at home as MPs, and Horsemen for all offensive actions.
2) Upon entering the Medieval Age, slam out, oh, maybe 10 Archers as the nucleus of the Berserk forces (very expensive to upgrade).
3) Get out of despotism into the government of your choice.
4) Get Leo's, if possible. Higher priority than normal.
5) Upgrade to Pikes.
6) Upgrade to Berserks. Build more.
7) Bring your Horses back to act as MPs.
8) Send out the slowmover force... it will be effectively unstoppable. For a very very very long time.
9) Augment the land force with seagoing forces. (again)
9) Upgrade the Horsies to Knights, and you again have a mixed arms approach.... but now, with 6 and 4 attack and 3 and 3 defense.
The big advantage over the Immortals approach is, of course, the Berserk attack...
* Comparable Offense: While Immortals are matched by Med Infs in appr. one age, Berserks are not matched for appr. one-and-a-half ages (leave fastmovers out of this argument).
* Relevant Defense: Immortals are matched 4/2 (200%) and 4/3 (133%) for just over one age, compared to Berserks at 6/2 (300%... you know this is truly representative, at least in SP ), 6/3 (200%), and 6/4 (150%) for just under one age. Also, for Immortals there is the period from Nationalism to Rep Parts where they are at a disadvantage, which is not the case for Berserks, and, of course, Berserks do not have to be upgraded to Guerillas.
Berserk Armies, of course, are just insane, whether in stock or in the AU Mod (especially there, btw... they are loadable onto Galleys!!).
And Berserks are resourceless.
I've pretty much always been a big fan of Immortals... none of the fastmovers, with the potential exception of MWs, give such a relative advantage for as long.
Regarding the fastmover vs. slowmover debate, I would respond with two arguments:
1) I've long practiced what Catt termed for me "slow war"... it provides greater opportunities for MGLs. Now, while not as powerful as GLs in vanilla / PTW, if I'm on a military bent anyway, slamming out Armies, SWs, and high culture buildings doesn't suck.
2) There's nothing wrong with a mixed arms approach in ancient and medieval warfare. I've been reading a lot about the relevant RW period, and it seems to me that the innovation that allowed Alexander such an extended period of victory was exactly that: An offensive phalanx to fix the opponent in place, with 'cavalry' (i.e., horsemen) to take advantage of opportunities presented on the field.
So, in Civ3, first fielding Immortals to take care of your nearest opponents, sending them off to the next furthest and next opponents, while building and then sending Horsemen / Knights to catch up, is pretty much a steam roller.
And I've never much minded the despotic GA... you just have to know how to use it (e.g., mined regular grassland and irrigated plains).
That said... I've been considering something new:
BERSERKS
In place of the Immortals approach delineated above, that is.
Yeah, don't forget them as amphib, where they are just awesome... but considering them as part of a land strategy:
1) Spearmen at home as MPs, and Horsemen for all offensive actions.
2) Upon entering the Medieval Age, slam out, oh, maybe 10 Archers as the nucleus of the Berserk forces (very expensive to upgrade).
3) Get out of despotism into the government of your choice.
4) Get Leo's, if possible. Higher priority than normal.
5) Upgrade to Pikes.
6) Upgrade to Berserks. Build more.
7) Bring your Horses back to act as MPs.
8) Send out the slowmover force... it will be effectively unstoppable. For a very very very long time.
9) Augment the land force with seagoing forces. (again)
9) Upgrade the Horsies to Knights, and you again have a mixed arms approach.... but now, with 6 and 4 attack and 3 and 3 defense.
The big advantage over the Immortals approach is, of course, the Berserk attack...
* Comparable Offense: While Immortals are matched by Med Infs in appr. one age, Berserks are not matched for appr. one-and-a-half ages (leave fastmovers out of this argument).
* Relevant Defense: Immortals are matched 4/2 (200%) and 4/3 (133%) for just over one age, compared to Berserks at 6/2 (300%... you know this is truly representative, at least in SP ), 6/3 (200%), and 6/4 (150%) for just under one age. Also, for Immortals there is the period from Nationalism to Rep Parts where they are at a disadvantage, which is not the case for Berserks, and, of course, Berserks do not have to be upgraded to Guerillas.
Berserk Armies, of course, are just insane, whether in stock or in the AU Mod (especially there, btw... they are loadable onto Galleys!!).
And Berserks are resourceless.
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