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  • #31
    Originally posted by Commy
    Well, if you're playing spain, chances are it's because of the UU, not the advantages...but that's my opinion...
    I disagree. Spain has it's role when at Deity or Demi you're aiming to hit a 20k victory in a city. You'll find a geneneral consensus of top players on that issue.

    Whereas the Babs are excellent to hit the 100k victory.

    So, all in all, in Civilization the key words are: it depends.

    It depends on your playing style: warmongering or builder, the type of map you're playing at (pangea or pielago), the echelon of difficulty you've chosen for yourself, the type of victory condition you seek.

    Some civilizations will be better for than others depending on what game we're talking about. However, Spain is chosen overwhelmingly to hit a 20k victory in Deity, not because of it's (crappy) UU but because of it's traits, IMHO.
    If you fail to plan, you plan to fail.
    Ailing Civilization Strategy
    How to win on Deity Builder style, step-by-step
    M2TW Guide to Guilds (including Assassins')

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    • #32
      As I recall, Spains traights are Seafaring & Religious.

      The Religous aspect certatinely helps anyone going for 20K culture by getting the Temple early. [Can start on turn 1 and half price, can be further speeded up by forest chops.] Later on the Catherdrial will also come on line sooner.

      The Seafaring aspect will allow faster contact [2nd only to expanionst for the same landmass, faster than expanionist for overeas] with the 3 MP curragh, also adviable at game start.

      Also the Alphabet allows for a shortened beeline to Philosphacy and the free tech.

      The only bad thing going for 20K culture is that the combo is that if they have access to Ivory, construction of Zeus must be delayed until leaving Despotism because it's Religious and both the Musieum and Collosus are Seafaring.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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      • #33
        Being seafaring and having a capital in the coast allows them to build Great Wonders associated to the sea such as the Colossus which will help your economy in that city. Being seafaring, all the early contacts will help you out once you've built the Great Library. You can become a tech dealer.

        Being religious allows cheap temples and cathedrals. You can change governments with only one turn of unrest.

        I forgot to add that the Sumerians are also great for cultural or builder type victories.
        Last edited by Drakan; January 11, 2005, 11:47.
        If you fail to plan, you plan to fail.
        Ailing Civilization Strategy
        How to win on Deity Builder style, step-by-step
        M2TW Guide to Guilds (including Assassins')

        Comment


        • #34
          One turn anarchy is Vanilla / PTW.

          It's two turns in Conquests.

          Except possibly for the AI at difficulty levels Deity & Sid.

          The revolution now upon reseraching results in 1/2 turn saved. [You got an extra turn's gold at science but not the shields at a cost of all workers working at anarchy rates instead of those just given orders working at normal rates.]

          Originally posted by Drakan
          Being seafaring and having a capital in the coast allows them to build Great Wonders associated to the sea such as the Colossus which will help your economy in that city. Being seafaring, all the early contacts will help you out once you've built the Great Library. You can become a tech dealer.

          Being religious allows cheap temples and cathedrals. You can change governments with only one turn of unrest.

          I forgot to add that the Sumerians are also great for cultural or builder type victories.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

          Comment


          • #35
            Two turns in C3C ? Well my mistake, it's been quite a while since I haven't played a religious civ.

            Yes, definitely, the AI gets one turn anarchy on Deity.
            If you fail to plan, you plan to fail.
            Ailing Civilization Strategy
            How to win on Deity Builder style, step-by-step
            M2TW Guide to Guilds (including Assassins')

            Comment


            • #36
              Originally posted by Drakan
              Two turns in C3C ? Well my mistake, it's been quite a while since I haven't played a religious civ.

              Yes, definitely, the AI gets one turn anarchy on Deity.
              I thought it was AI gets 2 turns anarchy on Deity and 1 turn anarchy on Sid.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

              Comment


              • #37
                Aghhhhhhhhhhhhhhhhhhhhh !! I thought it was one turn anarchy on Deity for the AI, I could be mistaken.
                If you fail to plan, you plan to fail.
                Ailing Civilization Strategy
                How to win on Deity Builder style, step-by-step
                M2TW Guide to Guilds (including Assassins')

                Comment

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