This MOD for C3C accelerates the game in order to try to create a better seat-of-your-pants feel and to "loosen" it up somewhat and remove the "stuffy" feel - or is it just me?
(I don't think much of the QuickCiv MOD that came with the game, and the half-production box seems strange to me.)
(Settings for the standard game are in parentheses for comparison purposes)
The timeline has been halved. It is only 270 (540) turns.
Cultural levels are now in multiples of eight: 8,64,512...(10,100,1000...)
Towns now grow to size 12 (6) before they become cities. Cities grow to 25(12) before becoming metropolises.
Citizens only eat 1 (2) food. This helps cities to grow rapidly.
To balance this, units now cost population points. Units in the first era cost 1, in the second cost 2, in the third cost 3, and in the last cost 4. Units without a prerequisite era (eg. Warrior) cost none.
Settlers have 2 (1) movement points and cost 3 (2) population points.
Workers work at double rate, also have 2 (1) movement points, and cost 2 (1) population points.
Movement rate along roads is now 5 (3).
Happiness now has a double effect on citizens.
Minimum population for "We Love The King" day is now 12 (6).
Techs cost half as much. Research time can now be anywhere from 1 to 1000 (4 to 50) not that it should ever get anywhere near the maximum if you're playing the game right!
Mining on certain terrain squares now produces more shields:
Jungles +1 (+0) Marsh +2 (+0) Hill +3 (+2) Mountains +4 (+2) Volanoes +5 (+0)
Difficulty levels have been adjusted as follows:
Citizens born content, Corruption%
Chieftain: 7 (4) , 25 (100)
Warlord: 6 (3) , 50 (100)
Regent: 5 (2) , 75 (100)
Monarch: 4 (2) , 100 (100)
Emperor: 3 (1) , 125 (100)
Demigod 2 (1) , 150 (100)
Deity 1 (1) , 175 (100)
Sid 0 (1) , 200 (100)
Got a suggestion? For any feedback either post here or you can find my email address in the TXT file which comes in the download. Enjoy!
(I don't think much of the QuickCiv MOD that came with the game, and the half-production box seems strange to me.)
(Settings for the standard game are in parentheses for comparison purposes)
The timeline has been halved. It is only 270 (540) turns.
Cultural levels are now in multiples of eight: 8,64,512...(10,100,1000...)
Towns now grow to size 12 (6) before they become cities. Cities grow to 25(12) before becoming metropolises.
Citizens only eat 1 (2) food. This helps cities to grow rapidly.
To balance this, units now cost population points. Units in the first era cost 1, in the second cost 2, in the third cost 3, and in the last cost 4. Units without a prerequisite era (eg. Warrior) cost none.
Settlers have 2 (1) movement points and cost 3 (2) population points.
Workers work at double rate, also have 2 (1) movement points, and cost 2 (1) population points.
Movement rate along roads is now 5 (3).
Happiness now has a double effect on citizens.
Minimum population for "We Love The King" day is now 12 (6).
Techs cost half as much. Research time can now be anywhere from 1 to 1000 (4 to 50) not that it should ever get anywhere near the maximum if you're playing the game right!
Mining on certain terrain squares now produces more shields:
Jungles +1 (+0) Marsh +2 (+0) Hill +3 (+2) Mountains +4 (+2) Volanoes +5 (+0)
Difficulty levels have been adjusted as follows:
Citizens born content, Corruption%
Chieftain: 7 (4) , 25 (100)
Warlord: 6 (3) , 50 (100)
Regent: 5 (2) , 75 (100)
Monarch: 4 (2) , 100 (100)
Emperor: 3 (1) , 125 (100)
Demigod 2 (1) , 150 (100)
Deity 1 (1) , 175 (100)
Sid 0 (1) , 200 (100)
Got a suggestion? For any feedback either post here or you can find my email address in the TXT file which comes in the download. Enjoy!
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