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  • Giving them something else to worry about

    I am playing Iroquois on Regent. 1/2 a continent to myself, French and Spanish to north. All polite relations until Joan marches 2 warriors into my territory. This was strange - I couldn't give her warnings - it was only "Remove or WAR!" Anyways, I destroy six of her warriors with my Mounted Warriors, and after repeated tries to get her to parlay and being refused each time, I pay the Spanish 115 gold to ally with me. Now all of her warriors turn around and scramble back home!! Burn Joan BURN!!

    Why couldn't I ask her to leave?

    and

    WHy did she DoW when we were Polite?
    One OS to rule them all,
    One OS to find them,
    One OS to bring them all
    and in the darkness bind them.

  • #2
    Sometimes the AI civs, even if polite, will get it into their heads that it's time to go to war with you and nothing you can do or say will stop that. It's just a part of the game. I've even had gracious civs do that to me before.

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    • #3
      Once all the available land is under someones borders, they will have to turn to war.

      So it comes down to relationships and comparitive strengths. Tag you are it.

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      • #4
        There might be the problem of gpt (gold per turn) deals. If you sell technology for the maximum gpt you can get, the AI can frequently run out of cash. This happens when a different deal (giving them the gpt to pay you) expires before your deal does. In that case you're in for a war, so that the AI doesn't go bankrupt. I don't know why it wasn't programmedd, but the AI simply doesn't know how to cancel deals before 20 turns have expired. This means that declaring war is the only way they know to cancel a deal. No good relationships help against it, I'm afraid. You wanted cash? Well, beware how much.
        Seriously. Kung freaking fu.

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        • #5
          Originally posted by Modo44
          There might be the problem of gpt (gold per turn) deals.
          I have not done that this game.

          Once all the available land is under someones borders, they will have to turn to war.
          They have plenty of room to expand.

          Sometimes the AI civs, even if polite, will get it into their heads that it's time to go to war with you and nothing you can do or say will stop that.
          I am more powerful, ahead in tech, and the French have a relatively low agression level.....but nothing else makes sense.
          One OS to rule them all,
          One OS to find them,
          One OS to bring them all
          and in the darkness bind them.

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          • #6
            BTW, the "remove" part does not necessarily mean "disappear them from my lands, right now, before I smoke your *ss" but can also mean "please move them outside of my borders, with all due haste, using the least necessary tiles".
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #7
              Good point Theseus. In general you want to be careful about insisting that settler/other-unit teams leave your territory. They may end up past your land in an area you wish to settle. You'd only be helping them get there sooner.

              Personally, I've never been attacked by a setter/other-unit team so I don't consider them to be a prelude to invasion.

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              • #8
                They deliberately moved into my terrtory, but I gave them the benefit of the doubt. Next turn they attacked, so I reloaded, but I can't understand why my only option was basically to tell them "get the f**k out now."
                One OS to rule them all,
                One OS to find them,
                One OS to bring them all
                and in the darkness bind them.

                Comment


                • #9
                  Personally, I've never been attacked by a setter/other-unit team so I don't consider them to be a prelude to invasion.
                  I have. I've had a spearman that was a part of a spear/settler pair capture an undefended city of mine. Bastards.

                  They deliberately moved into my terrtory, but I gave them the benefit of the doubt. Next turn they attacked, so I reloaded, but I can't understand why my only option was basically to tell them "get the f**k out now."
                  Which proves that Joan was intentially picking a fight. Sometimes the AI just does that. Even if you have a huge advantage.

                  Hey, haven't you ever seen a really weak AI declare war on a really strong one and gone "wtf are they THINKING?" Answer: they aren't thinking.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #10
                    The best way to deal with that is to either kill them or surround them.

                    If you want a war do the get or else. Otherwise, put troops around them and give them only room to return.

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                    • #11
                      Whenever the AI sends a settler paired with another unit near my territory, I lick my lips and say, "Two new slaves to work my lands."
                      "And his word shall carry
                      death eternal to those who
                      stand against righteousness."

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                      • #12
                        I like when they do that because it lets me whoop thier sorry ass without hurting my reputation with other civs except for the occasional razed city.

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                        • #13
                          I think its because it is a stack of 2 combat units: when u have 1 unit wandering in NMY territory you get warnings first, but if u have more combat units u get the "get out or war message"

                          greetz
                          http://www.danasoft.com/sig/scare2140.jpg

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