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  • #16
    Communisim

    If you're empire is really big, and you're playing C3C, I'd go Commie. Especially at war. You don't make as much money or research as fast, but your production goes WAY up. Waste is quite minimal in communisim if you have enough courthouses and police stations built.

    I REALLY dislike the pop hurry side of it, but then I usually have plenty of money for Espionage.

    SSR

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    • #17
      For large empires and/or war, Communism is the way to go. Fascism is broken as a war gov't because it's too hard to grow your cultural borders. Corruption is also worse.

      Democracy is not worth the time to research plus the time to switch.

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      • #18
        I currently control about a little over half the map. One side I've killed everyone exept Egypt, which I just can't.
        Then, I wiped out one civ on the other side, and I'm having corruption problems there. But i can't waste any turns switching gov from democracy to communism.
        Also, I checked the program files in C and there isn't one labeled Civ3, and my D file got a virus and is empty. I can't find it anywhere else.

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        • #19
          Communism and demo are cool and all that, but i remember a thread that proved that the 4 turns wasted going from republic to whatever is not actually worth the shields saved (unless you are religious...)
          For question number 1, does anyone actually know what a meltdown does?

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          • #20
            Originally posted by zorbop
            Communism and demo are cool and all that, but i remember a thread that proved that the 4 turns wasted going from republic to whatever is not actually worth the shields saved (unless you are religious...)
            I'd argue that for a warmonger intent on conquering the world, the turns in anarchy to get to communism are well worth it. The only real caveat is to make sure you have the tech you need before the switch.

            Gold and tech will be down, but production will be way, way up. Plus no WW and 4 MP per city.

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            • #21
              Originally posted by zorbop
              For question number 1, does anyone actually know what a meltdown does?
              IIRC during an extended period of civil disorder in a city with a nuclear power plant, you re running a risk that it will melt down resulting in significant pollution. Just like Cherboyl in 1980s.

              For more information, I refer you to Civilopedia in the game.
              Who is Barinthus?

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              • #22
                I have never built a nuc plant, don't see the need to risk it.

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                • #23
                  RE: Communism.

                  Communism in C3C is very powerful for large empires. Of course, if you're really big, you've probably already won. It's also good if you intend to fight a lot.

                  I use it because I take great joy in fighting corruption. On a standard map, having conquered an entire 4-civ continent (so roughly 50% of the world), using communism with courthouses, policestations and the SPHQ results in a nearly corruption-free empire.

                  But as someone already mentioned, Republic probably trumps both Demo and Communism unless you are religious (only 1-turn anarchy to switch).

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #24
                    I usually go Despotism -> Monarchy -> Democracy

                    Republic should be okay too, but I always felt that with democracy I research faster and have more money

                    But you have made me curious about trying communism once.

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                    • #25
                      Republic, I find, provides greater flexibility than Demo and is of course available MUCH earlier.

                      I tend to be a "builder" early on and do a fair amount of fighting from the mid-medieval era onward. The early transition to republic works out for me because I'm usually not carrying much of a military at that time. This allows faster research than Monarchy would (although I could imagine situations where that wouldn't be so, like with serious luxury shortages which would make the MPs under Monarchy very powerful). Later, when I have a bundle of size12 cities, the military support under republic works out nicely for a big army (3 free units per city).

                      Communism is surprisingly powerful. Just remember to build or rush courthouses & police stations everywhere and THEN switch. Not much use for money once you're commie.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #26
                        I tend to do more fighting in the ancient era, so I normally go monarchy. I rarely go to war in the industrial and modern ages, since its hard to kill then, unless a computer comes attacking me or demanding a tech for nothing, which is quite often. However, I don't like Communism population rushing, since it makes for too many civil revolts, and I normally have a lot of gold then. But then in democracy I have too much war weariness. How can you reduce it? I was not able to build the universal suffrage and cannot capture the city that built it.

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                        • #27
                          Originally posted by Atahualpa
                          But you have made me curious about trying communism once.
                          Me too. In Civ2 I refuse to go communism on the principle of it ha.

                          However in my current epic game, my German empire is so huge and stretched out Communism is probably the best choice in the end. I plan to compare both Democracy and Communism although so I can get a better idea of how those governments work.
                          Who is Barinthus?

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                          • #28
                            Originally posted by zorbop
                            Communism and demo are cool and all that, but i remember a thread that proved that the 4 turns wasted going from republic to whatever is not actually worth the shields saved (unless you are religious...)
                            I'd like to read that thread, because for me, the main advantage - and probably the only reason to switch - of demo over republic is the faster workers.
                            I want to be demo by the time of RR and industrialization. Laying railroad and cleaning pollution fast seems well 4 turns worth to me.
                            The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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                            • #29
                              Oh, you should try Fascism then. Now that is some worker efficiency.
                              Seriously. Kung freaking fu.

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                              • #30
                                It comes later (usually after indust and RR) and you lose too much in corruption and waste.
                                The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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