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  • techs..

    Most influential advice I got as an old Civ 2 player was 'forget everything about Civ 2': 3 look like an update of 2, but plays very differently.

    The intention of the tech trading is to bankrupt all the other civs, but it starts with trading tech for tech. This keeps you at the forefront. As you learn a new tech you sell it all round - you want all the available cash, and also to prevent any of the other civs from having it (by selling your tech the next turn).

    So you move from techs to getting lump sums, and as the other civs economies develop, gold per turn.

    The cash, lump or per turn, funds your research to the next tech, so it can appear you are running at a loss. Then, you sell all round again, funding the next tech. The AIs economy is now geared to giving you cash, and the money they should be spending on reseach they are giving to you. Eventually they are still paying for the last techs as you try to offer them a new one, and you have to wait.

    It requires a little more micromanagement and forward planning, but thats the tactic as I understand it.

    It also works on GalCiv, and presumably other games too. The AU course AU601 has some reports of MP games illustrating this used against a human, very effectively.

  • #2
    You got that right. It gets the harder, the more you climb up the difficulty scale, though. It is unlikely to get a lead in Deity or Sid, at least until very late.

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    • #3
      Im wondering where you draw the line with trading. Last night while playing, some of the more 'backward' civs only had 50gp, should I trade them mathmatics to them for that measly amount when I just traded it to the french for 150gp?

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      • #4
        It depends. Selling technology so cheap is close to gifting it and will improve your relations with the AI. OTOH, the more of them have about equal technology, the more likely they are to catch you with their combined research effort. So in this case it's a matter of your preference - make them like you (for a more peaceful game) or make them fall behind badly (and kill them with superior units). Bare in mind that sometimes it is good to gift techs to keep a stronger AI from swallowing a backward civ.

        If they have a large pile of money, I'd sell the tech and use the gold to research with a net loss. Money invested in beakers usually pays many times more, once you sell the technology.
        Seriously. Kung freaking fu.

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        • #5
          Re: techs..

          Originally posted by The pirate
          Most influential advice I got as an old Civ 2 player was 'forget everything about Civ 2': 3 look like an update of 2, but plays very differently.

          The intention of the tech trading is to bankrupt all the other civs, but it starts with trading tech for tech. This keeps you at the forefront. As you learn a new tech you sell it all round - you want all the available cash, and also to prevent any of the other civs from having it (by selling your tech the next turn).

          So you move from techs to getting lump sums, and as the other civs economies develop, gold per turn.

          The cash, lump or per turn, funds your research to the next tech, so it can appear you are running at a loss. Then, you sell all round again, funding the next tech. The AIs economy is now geared to giving you cash, and the money they should be spending on reseach they are giving to you. Eventually they are still paying for the last techs as you try to offer them a new one, and you have to wait.

          It requires a little more micromanagement and forward planning, but thats the tactic as I understand it.
          Yep that sounds about right.

          It also works on GalCiv, and presumably other games too. The AU course AU601 has some reports of MP games illustrating this used against a human, very effectively.
          This is a little different though. I played AU601 and used the tactic to effectively deny my opponent the ability to trade for any technology without paying a significant amount of gold for it, or else research it himself. However that only worked because AU601 was a play-by-email that included 6 AI nations. Most PBEMs are human-only which makes it nearly impossible to deny a person all tech. Humans can sell (or gift) a tech to an underdog for less than what the going price would be, if they deem it to be a good investment (allies, etc.). AI nations don't have that ability to sell for less (unless it's to another AI nation )

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          • #6
            I will "sell" ancient tech for as low as 30 gold if neighbours of this AI already have such tech (exception is math/ivory). I will do definetly for a worker even if I know that I "overpays" likes 3 times.

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            • #7
              Look at it this way:

              They will get it eventually anyway, most likely for 50 or close to it to the french. May as well be the one with the cash.

              As for 'collective' research catching you...not usually once things are going. There are limited numbers of techs to research. So long as you are faster to what you are researching than any other AI, you can trade it for the techs the other AI have researched. Just be carefull, after you gain this first slight lead, not to gift the techs till the AI finish researching their own set of techs.

              You don't want to gift away, say, currency for 200 gold to the french only to find they finish construction in 2 turns and you now have nothing of near equal value...
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

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              • #8
                Definitely sell it for 50 gold, if they are the last (discovered) to get this tech. See it this way: A tech loses the more of its worth, the more civs know it. Also, the AI has in trades with other AIs defined advantages and will sell techs under value, if the others can't pay full price. Lastly, 50 gold for you, and the same 50 denied from the other civs, is almost like 100 gold. The best way to brake down AI-AI trade is to suck them dry of cash.

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                • #9
                  Two other things of note:

                  Sell to the civ that is willing/able to offer the most first, and work down, taking whatever you can get. After the first sale the perceived value goes down, so reap the largest available bounties first.

                  If an AI has a tech you don't have then don't worry about offering cash supplements. If you are going to clear out their bank with a tech sale you don't lose anything by it. This works on the basis that they would pay more for a tech if they could afford it of course.
                  One day Canada will rule the world, and then we'll all be sorry.

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                  • #10
                    If you care about relationships, you could consider gifting the civ some gold and then sell the tech. Now you get the 50 they started with and the amount you gifted.

                    You end up with the same net cash, but got a bunch of attaboy points.

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                    • #11
                      The best situation is this:

                      You have researched a new tech. You are the only one who has it. Let's say you know 3 AI civs:

                      AI Civ1 knows 3 techs you don't. Two of them are known by all the AIs, and one is not.

                      AI Civ2 knows the 2 ubiquitous techs, and has a bundle of cash.

                      AI Civ3 knows the 2 ubiquitous techs and is broke.

                      Step1: I'd trade your new tech to AI Civ1 for the one tech the other 2 AIs don't know, even if I have to pay for it.

                      Step2: Trade your tech + the tech you just got in step1 to AI Civ2 for all their gold and as much tech as you can get (possibly only one of the two, depending on how much gold you're getting).

                      Step3: AI Civ3 can provide me with the last tech if Civ2 didn't give it up. If I got all the tech in step2, AI Civ3 is just screwed. If that is a strategic concern (say they're the weakling, far away from you and have nothing you want to take by force. You may choose to gift them some tech to make it tougher on the other 2 AIs to conquer them).

                      Obviously there are exceptions. I don't trade Literature to the AI. Ever. Ditto Republic. Ditto any tech that provides a wonder I'm trying to build and am not positive I've got locked up.

                      If you really want to get the very best deals, you should check the diplomacy screen nearly every turn. I don't, mostly because I'm too lazy and I'm so concentrated on my own empire.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #12
                        [SIZE=1] (say they're the weakling, far away from you and have nothing you want to take by force.).

                        -Arrian
                        Can't say that's ever come up...
                        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                        You're wierd. - Krill

                        An UnOrthOdOx Hobby

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                        • #13
                          Originally posted by Arrian
                          If you really want to get the very best deals, you should check the diplomacy screen nearly every turn. I don't, mostly because I'm too lazy and I'm so concentrated on my own empire.
                          What do you mean by this part, what exactly can you tell by the diplomacy screen ?

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                          • #14
                            You can contact every civ in every turn, looking which deals are possible and who gives you the most for it. Not mandatory up to Monarch, gets more important in Emperor and Demigod, essential in Deity and Sid.

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                            • #15
                              Originally posted by vmxa1
                              If you care about relationships, you could consider gifting the civ some gold and then sell the tech. Now you get the 50 they started with and the amount you gifted.

                              You end up with the same net cash, but got a bunch of attaboy points.
                              I do this all the time.

                              Strange advice coming from you, v.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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