Most influential advice I got as an old Civ 2 player was 'forget everything about Civ 2': 3 look like an update of 2, but plays very differently.
The intention of the tech trading is to bankrupt all the other civs, but it starts with trading tech for tech. This keeps you at the forefront. As you learn a new tech you sell it all round - you want all the available cash, and also to prevent any of the other civs from having it (by selling your tech the next turn).
So you move from techs to getting lump sums, and as the other civs economies develop, gold per turn.
The cash, lump or per turn, funds your research to the next tech, so it can appear you are running at a loss. Then, you sell all round again, funding the next tech. The AIs economy is now geared to giving you cash, and the money they should be spending on reseach they are giving to you. Eventually they are still paying for the last techs as you try to offer them a new one, and you have to wait.
It requires a little more micromanagement and forward planning, but thats the tactic as I understand it.
It also works on GalCiv, and presumably other games too. The AU course AU601 has some reports of MP games illustrating this used against a human, very effectively.
The intention of the tech trading is to bankrupt all the other civs, but it starts with trading tech for tech. This keeps you at the forefront. As you learn a new tech you sell it all round - you want all the available cash, and also to prevent any of the other civs from having it (by selling your tech the next turn).
So you move from techs to getting lump sums, and as the other civs economies develop, gold per turn.
The cash, lump or per turn, funds your research to the next tech, so it can appear you are running at a loss. Then, you sell all round again, funding the next tech. The AIs economy is now geared to giving you cash, and the money they should be spending on reseach they are giving to you. Eventually they are still paying for the last techs as you try to offer them a new one, and you have to wait.
It requires a little more micromanagement and forward planning, but thats the tactic as I understand it.
It also works on GalCiv, and presumably other games too. The AU course AU601 has some reports of MP games illustrating this used against a human, very effectively.
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