Okay, I just signed a military alliance against America with Egypt. Then, we killed Amerca. The next turn, Egypt sent about twenty infantry right into my land, along with a couple tanks. Then, I ordered them to leave, and they declared war on me. What the heck is up with that?
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Your alliance died with the Americans, but even if it had not the IA will do RoP rapes and the like.
Remember that what ever your standing with Cleo was before the alliance, is back in force and will be worse if you did any taboo things, during the war. This could be razing cities and such.
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In general, asking to leave your territory is a ticket to war unless your military like 3 times larger.
There is one quirk with AI surprise attacks. Once AI "decided" to attack you it designate at least one unit to attack one of your cities. After that this unit proceeds to the target and attacks pretty much regardless of anything even if it takes many many turns to execute such an attack. In a mean while your relation with this AI might improve: alliance, trades, tech for per turn etc. However, it will not change the order of this unit unless it will be killed or wounded by a third party.
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On a side note: I noticed that AI always start a surprise war by attacking one of your city: never seen setller bop or woker snatch first. Once in OCC I was able to prevent war declaration on reload when I blocked a pass to my city by 2 galley. Germans could not unload right by the city and war did not start. However, they could reach the city if they unloaded 2 tiles away and than proceded by land what they never did.
Theoretically if you encircle all your settelments by any types of units making them not accessible for immediate attack you could avoid any surprise attacks. You will need to comply with demands though.
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last time I was at war with them, I lined the border with fortresses and 3 mechanical infantry on each. Somehow, they broke through and stacked about 30 infantry on them. I tried to kill them but couldn't, and when the war ended, they just fortified there. How do I get them to leave? I do have the highest score and most military power, they are #2.
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I think that is too complex to answer with out a save to analyze. I am not fond of splitting my troops. Having three units on each tile is how the AI loses it butt (not massing). It would be much harder to crack through if it was 15 MI's rather than 5 stacks of 3.
I am also not fond of fortresses as they can be bypassed and if they are taken they can be used against you. I do not want to defend on any tiles but hills. Better yet cities on hills.
So if you had put a single army on the tile in question, the AI would have left it alone.
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Not sure how you got to the point that you could not prevent those events.
If you are #1 in all aspect, you should not have that many problems. If you are in fact weak compared to them per the advisor, then set up an open city farther back.
The AI will head for it and you can pick off chunks along the way. When they get near to the city, fortify it. Open a city someplace else and the AI will go that way.
Keep them running aound while you pick off all you can. If you have rails and at least one army, it will be an easy task.
Use your stack of bombardment units and kill all retreated units. The army on the stack prevents attacks.
By the time MI's are in the game you should be able to build armies to fill with MI and maybe one for tanks. Two MI armies will be perfect. One covers the bombardment stack and one covers the units that kill the retreating units.
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Originally posted by pvzh
In general, asking to leave your territory is a ticket to war unless your military like 3 times larger.
Some facts. It was 1425 and India:
- never killed a single Iroquis unit, nor attacked one,
- never took a single Iroquis city,
- never broke any treaties with anybody,
- had a running Peace Treaty with the Iroquis, when we asked them to leave,
- according to the F3 screea had a weak military comapred to the Iroquis,
- had more than twice their overall cultural value.
This was with the AU Mod, so their aggression level was even increased. I guess they had a good reputation and didn't want to waste it? Or did the Indian culture make them rethink any warmongering they were up to? I don't know, but I have a save from the exact year, as I was ecpecting a war.
And it does happen in my games, quite often actually. Especially with civs I was ever at war with, and even more so with overseas civs that never met anybody on my continent.Seriously. Kung freaking fu.
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more cheating AI
actually in this case, it is a case of bad AI. The computer does not "remember" relationships. Unless you really **** someone over, they shouldn't go from an alliance to war in so few turns. This is the way I feel. Although this could depend on the type of alliance. some alliances are out of necessity rather than common values. Such as the soviet union and the u.s. during ww2. They could have went to war a short time after the war ended I suppose.
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I was convinced in the beginning few sentences of your post, Dissident. Then you changed my mind to the opposite viewpoint...all within the same post!
P.S. Actually, I do agree with you about what I would like to see from the AI, and you did highlight a good historical example...Haven't been here for ages....
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Actually, the AI is uncanningly like history here in this fickle alliance switching. Just take a close look at Europe oh say anytime in the last thousand years will do...The Graveyard Keeper
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